SCP - Containment is Magic Mod (V2.2.3)

A place to show off your mods and discuss modding SCPCB.
qaz223
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Re: SCP - Containment is Magic Mod (V2.2.3)

Postby qaz223 » Tue May 23, 2017 11:34 am

Aurellia wrote:I signed up so I could report this error.
It comes up saying that ( Image "GFX\menu\achievments\.jpg" missing )
And since you cant create a file with no name, there is no fix on my end.


I'm getting the same error

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SCP-CIM
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Re: SCP - Containment is Magic Mod (V2.2.3)

Postby SCP-CIM » Tue May 23, 2017 11:56 am

I'm working on a fix on that..

UPDATE:

It was an missing achievement in the data files... - Fixed

I will be updating the [REDACTED] as soon as I can.

ashadttt
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Re: SCP - Containment is Magic Mod (V2.2.3)

Postby ashadttt » Sun May 28, 2017 6:51 pm

qaz223 wrote:
Aurellia wrote:I signed up so I could report this error.
It comes up saying that ( Image "GFX\menu\achievments\.jpg" missing )
And since you cant create a file with no name, there is no fix on my end.


I'm getting the same error


I just use the files from the original v1.3.7 game to the mod it was the keter achievement that was missing including the image but I use the one from the original SCP-CB until SCP-CIM fixes that error, Its pretty easy to do, I find a way to fix any error with any mod or the game unless its a memory access violation, I sometimes have trouble with that

This is a pretty cool mod, I like how everything is changed :wink:

Portalcrafter
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Re: SCP - Containment is Magic Mod (V2.2.3)

Postby Portalcrafter » Tue Aug 08, 2017 3:51 pm

When will be fix of Image missing?

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RGames
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Re: SCP - Containment is Magic Mod (V2.2.3)

Postby RGames » Sat Aug 12, 2017 9:57 pm

Please just kill me.
I was worried this would happen.
PLEASE GOD NO
Hi. I am RGames. But you can call me :EXPUNGED:
Just kidding, call me RG.
I do stuff. I play mods, I make mods, yea yea yea.
Bye.

:106: :096: :079: :049: :087: :035: :513:

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Zackonark
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Re: SCP - Containment is Magic Mod (V2.2.3)

Postby Zackonark » Wed Aug 16, 2017 12:44 am

RGames wrote:Please just kill me.
I was worried this would happen.
PLEASE GOD NO

Forgive me for asking, but whatever do you mean? Are you referring to the mod dying or existing?

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RGames
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Re: SCP - Containment is Magic Mod (V2.2.3)

Postby RGames » Tue Sep 19, 2017 10:30 am

Zackonark wrote:
RGames wrote:Please just kill me.
I was worried this would happen.
PLEASE GOD NO

Forgive me for asking, but whatever do you mean? Are you referring to the mod dying or existing?


Honestly, I do like the show itsself, But I am Not a brony.
I have learnt, That mixing SCP and MLP together, cant end well.
It can ONLY be done by a expert.
As I said I hated this mod a long time ago.
I disagree with that now.
This is a ok mod.
Just One quick request.
Can you make a version of the mod with the ponies themed around the SCP's? Like SCP Ponies.
:P
Hi. I am RGames. But you can call me :EXPUNGED:
Just kidding, call me RG.
I do stuff. I play mods, I make mods, yea yea yea.
Bye.

:106: :096: :079: :049: :087: :035: :513:

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Zackonark
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Re: SCP - Containment is Magic Mod (V2.2.3)

Postby Zackonark » Thu Sep 21, 2017 8:55 pm

RGames wrote:
Zackonark wrote:
RGames wrote:Please just kill me.
I was worried this would happen.
PLEASE GOD NO

Forgive me for asking, but whatever do you mean? Are you referring to the mod dying or existing?


Honestly, I do like the show itsself, But I am Not a brony.
I have learnt, That mixing SCP and MLP together, cant end well.
It can ONLY be done by a expert.
As I said I hated this mod a long time ago.
I disagree with that now.
This is a ok mod.
Just One quick request.
Can you make a version of the mod with the ponies themed around the SCP's? Like SCP Ponies.
:P

Lol I'm not involved in this project. I just make a habit of reading every post I can, and maybe posting a comment here or there.

From a modders perspective, I have looked at the source code, and I can barely make hide or tail of what is going on in there. And by the looks of things, this pony mod is pretty much dead. Although that sounds like MUCH less work than replacing the in game entities with characters from the show, I don't think that'll happen.

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RGames
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Re: SCP - Containment is Magic Mod (V2.2.3)

Postby RGames » Sun Sep 24, 2017 11:24 am

Lol I'm not involved in this project. I just make a habit of reading every post I can, and maybe posting a comment here or there. From a modders perspective, I have looked at the source code, and I can barely make hide or tail of what is going on in there. And by the looks of things, this pony mod is pretty much dead. Although that sounds like MUCH less work than replacing the in game entities with characters from the show, I don't think that'll happen.

dam it!
I hoped it would be updated... :(
I might reskin the mod someday...
:P
RIP: SCP PONIES
'I blame the bronies'. - M.A Larson
Hi. I am RGames. But you can call me :EXPUNGED:
Just kidding, call me RG.
I do stuff. I play mods, I make mods, yea yea yea.
Bye.

:106: :096: :079: :049: :087: :035: :513:

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DeathWarman
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Re: SCP - Containment is Magic Mod (V2.2.3)

Postby DeathWarman » Fri Oct 13, 2017 1:05 pm

I’m a little saddened, but at the same time, a little bit glad this whole thing died. In its earlier stages, it wasn’t polished, just a basic mod which changed models, and even with the ponies, it kept things scary. Now, it just doesn’t have the same feel. I guess what the other guy said was right, “Ponies and SCP:CB don’t really mix.” That’s the lesson.
Have you seen chef?


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