Re: FAQ, a list of frequently asked questions

#166
I would seriously like to have SCP 2727, both -1 and -2, added to the game, as they are my favorite SCP. Maybe it could have a chamber near the 860 door: You walk in and there is a player-sized hole in the wall directly ahead of you, a dead guard or two outside. You walk into the hole, and the game begins loading the next area. When it loads, you appear on the other side of the hole, and a cutscene begins. You appear in a subway station where two or three instances of 2727-2 are visible. An instance of 2727-1 appears, the 2727-2s exit as the ones you saw earlier enter. The cutscene now ends. The instance of 2727-1 remains still, allowing you to get on or turn around and going back through the hole you came in through.
When you do get on the 2727-1, where the original instances of 2727-2 can be seen. A loading screen reappears, bringing you to the next station, made entirely of flesh. One of the 2727-2s exit, and one enters. In this station, a document can be found on the floor at the opposite side of the station, not too far from another hole in the wall. When read, it is revealed to be Document 2727-1. When the player finishes reading, ominous music begins, similar to when 106 is chasing you. You turn around to see the two to three original 2727-2s walking toward you, increasingly faster, while the 2727-1 departs. Upon closer inspection, the player can see that the 2727-2s approaching you have heads similar to barn pigs. If they come too close to you, they will begin to bludgeon you with their heads and arms, which will kill you in 6 hits and cause bleeding, the severity proportional to the number of hits you have taken. The player must turn back and escape through a hole in the wall before he is killed, giving another loading screen, bringing you back through to the chamber you entered in the beginning.

Re: FAQ, a list of frequently asked questions

#170
Theimperfectbeing wrote:The issue is that the authors of the SCP objects in the game might be unknown or unable to be contacted, so it would be a bad idea to put them on such a large and accessible thing such as Greenlight.
Why does everyone seem to get this notion that putting the game on Steam requires some form of permission from the authors? He didn't need permission from them to post the game on the Internet, so why would posting it on Steam change that?
Theimperfectbeing wrote:The official SCP website has shown much support for the game, but has discouraged putting it on Steam.
Tell me, where exactly have they said that they didn't want the game on Steam. Better yet, why would they care? It's not like Regalis would be making any profit. If anything it would just get the game more attention.
cron