[Important] Importing animated + static models to SCP:CB

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InnocentSam
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Re: [Important] Importing animated + static models to SCP:CB

Postby InnocentSam » Fri Jan 18, 2013 4:20 pm

I can't understand why you'd want to export using Unity. fragMOTION works great and fixes most problems.

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FoxMccloud64
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Re: [Important] Importing animated + static models to SCP:CB

Postby FoxMccloud64 » Fri Jan 18, 2013 4:33 pm

Of course, using that program, making the model, then using that and tah tah! CB supported model :3

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SCP 513
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Re: [Important] Importing animated + static models to SCP:CB

Postby SCP 513 » Fri Feb 01, 2013 5:49 pm

If you all didn't knew that, i am trying to model SCP 513...

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Re: [Important] Importing animated + static models to SCP:CB

Postby CLgaming » Fri May 24, 2013 1:32 am

What if the original model uses multiple textures? What do I do then?

Reason: Working on the Half Life mod and trying to convert the Alien Slave model for SCP-106
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Re: [Important] Importing animated + static models to SCP:CB

Postby Sparks » Wed Jun 05, 2013 8:43 pm

Im allowing the revival of this thread.
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mrpeanut188
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Re: [Important] Importing animated + static models to SCP:CB

Postby mrpeanut188 » Thu Jul 04, 2013 7:23 pm

CLgaming wrote:What if the original model uses multiple textures? What do I do then?

Reason: Working on the Half Life mod and trying to convert the Alien Slave model for SCP-106

Exact same thing, except that for Half-Life you need to convert all the textures, and reassign the UVS for the new names.
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BirdaoGwra
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Re: [Important] Importing animated + static models to SCP:CB

Postby BirdaoGwra » Mon Dec 02, 2013 3:55 pm

Why to do so much work when blender can export .b3d ( animated and static ) directly?

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Mirocaine
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Re: [Important] Importing animated + static models to SCP:CB

Postby Mirocaine » Sun Aug 03, 2014 9:20 pm

I'm going to make a video tutorial on the export process from Blender 3D -> fragMOTION for Static Objects and animated ones with armatures/bones. As long as you have basic operating capacity in Blender, it should be easy to understand. I'll probably just do a whole new topic aswell.

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Re: [Important] Importing animated + static models to SCP:CB

Postby random person » Mon Aug 04, 2014 2:31 am




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