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Re: [1.1.5] Half-Life: Resonance Cascade v5.0 (FINISHED)

Posted: Fri Sep 04, 2015 2:18 pm
by CommanderMark
CLgaming wrote:In much the same vein as the MLP mod, I will allow anybody to bring this project back from the dead at any time. I believe you guys will live up to this mod's legacy. :)
*cough* We didn't really allow other people to continue the mod, but passive-aggressiveness aside mods' contents are under CC3.0, so it's not really our choice.

Re: [1.1.5] Half-Life: Resonance Cascade v5.0 (Open for revi

Posted: Wed Sep 23, 2015 7:25 pm
by Dmitriy-Bars
If this mod will revive, I have some ideas for it (maybe, they are not good). First idea is replace SCP-1048-A with houndeye. What about 205 and 966? I don't know too...

And the second idea... I think, the mod could be "stronger", like original Half-Life, if someone have added weapons in it like in the Nine-Tailed Fox mod.

Sounds crazy and stupid, I guess, but it's just a dream... Settle it among yourselves, if you really want the new version of this.

P. S. I thought that Nazi officers are not replaced with something. But I downloaded newest version and found new textures (that weren't in v4.2) named "shock_trooper.bmp" and "eye_01". Does it mean that the officers are replaced by Race X Shock Troopers from Op4?

Re: [1.1.5] Half-Life: Resonance Cascade v5.0 (Open for revi

Posted: Thu Oct 08, 2015 12:36 pm
by Dmitriy-Bars
Oh god, I knew it! :shock2: :laugh:
The officers are Combine from HL2? Thank you!...

Re: [1.1.5] Half-Life: Resonance Cascade v5.0 (Open for revi

Posted: Thu Oct 08, 2015 1:03 pm
by CLgaming
Yup, they are. Btw, the shock troopers are a replacement for 178-1

Re: [1.1.5] Half-Life: Resonance Cascade v5.0 (Open for revi

Posted: Thu Oct 08, 2015 1:27 pm
by Dmitriy-Bars
CLgaming wrote:Yup, they are. Btw, the shock troopers are a replacement for 178-1
Just have seen it. Geez, I like this. :D

Re: [1.1.5] Half-Life: Resonance Cascade v5.0 (Open for revi

Posted: Wed Jan 06, 2016 8:16 am
by Dmitriy-Bars
Finally, I have some new ideas for this mod, which can be in 1.2.3 port (maybe).

SCP-1048-A = Houndeye
SCP-205 = A scene when HECU (demon shadows) capturing Gordon (woman shadow)
SCP-966 = Antlions
SCP-1074 = Defective Holographic Assistant (as Nihilanth)

How are you thinking, is it possible to do? :doubt:

Re: [1.1.5] Half-Life: Resonance Cascade v5.0 (Open for revi

Posted: Wed Jan 06, 2016 8:42 am
by Dmitriy-Bars
But, if you will continue the mod, do this:

1. Download the game.
2. Download the patch (because the version of the game is 1.2.2, not 1.2.3. Bugs from the 1.2.2 are not corrected.)
3. Copy files from patch to the game files (with replacement the same files as in it).

And next is as usual: replace files as yours.

Re: [1.1.5] Half-Life: Resonance Cascade v5.0 (Open for revi

Posted: Wed Jan 06, 2016 11:05 am
by Nehpys
Dmitriy-Bars wrote:But, if you will continue the mod, do this:

1. Download the game.
2. Download the patch (because the version of the game is 1.2.2, not 1.2.3. Bugs from the 1.2.2 are not corrected.)
3. Copy files from patch to the game files (with replacement the same files as in it).

And next is as usual: replace files as yours.
If I am understanding your comment correctly, CLgaming knows how to patch his mod for 1.2.3 and how to fix it.

Re: [1.1.5] Half-Life: Resonance Cascade v5.0 (Open for revi

Posted: Thu Jan 07, 2016 12:28 am
by CLgaming
SyphenTV wrote:
Dmitriy-Bars wrote:But, if you will continue the mod, do this:

1. Download the game.
2. Download the patch (because the version of the game is 1.2.2, not 1.2.3. Bugs from the 1.2.2 are not corrected.)
3. Copy files from patch to the game files (with replacement the same files as in it).

And next is as usual: replace files as yours.
If I am understanding your comment correctly, CLgaming knows how to patch his mod for 1.2.3 and how to fix it.
Exactly, Syphen. There's more to it than copying files. There are a few edits to the source code that exist for minute details or otherwise. I recommend updating the source code if you know how to.

Re: [1.1.5] Half-Life: Resonance Cascade v5.0 (Open for revi

Posted: Thu Jan 07, 2016 10:14 am
by Dmitriy-Bars
CLgaming wrote:
SyphenTV wrote:
Dmitriy-Bars wrote:But, if you will continue the mod, do this:

1. Download the game.
2. Download the patch (because the version of the game is 1.2.2, not 1.2.3. Bugs from the 1.2.2 are not corrected.)
3. Copy files from patch to the game files (with replacement the same files as in it).

And next is as usual: replace files as yours.
If I am understanding your comment correctly, CLgaming knows how to patch his mod for 1.2.3 and how to fix it.
Exactly, Syphen. There's more to it than copying files. There are a few edits to the source code that exist for minute details or otherwise. I recommend updating the source code if you know how to.
I understand. It was my mistake, again... :|