Sparta_Creeper wrote:I don't have the source code/data so where would I get that? I'll test it out. In my own folder I've replaced a few dozen GFX files, mostly chamber signage and 895's super spooky, death-inducing images. I was thinking of redesigning the signs with a more faded rainbow color replacing the yellow and then layering some decals over it to appear grungy and such but I think it's a bit unnecessary. I will try out your patch tomorrow, I'll give it a download right now though!
EDIT: Neat patch! I just started tweaking around with Audacity and created a suitable replacement for "Bump in the Night". I'll be putting my own GFX/SFX patch up soon after I tweak with some more of the SFX files, for those that are interested. ^_^. In the meantime, is it ethical for us to create these posts here? We do seem to be diverging off from SCP CIM's version, which this thread technically belongs too. By the way, love that replacement of Pocket Dimension. Suits it better than the prior version! In fact, wasn't that in the game at one point?
Well, it used to be the Rainbow Factory Delta Brony Euro Remix but I had to replace the other asper remix (It was cool but less fitting) with the Nightmare Fuel Mix I remembered from when I was a hardcore Brony . Well, it is kind of a placeholder but there is a choice, we can either modify the SCP-CIM stuff to be a mix of horror and funny things or we could leave all the electro music in and make it a joke which a lot of people consider it. I am still busy with Future Horror and want to add Lore to it and make some more sound effects and music which I tried to make one of in audacity. It was quite fun but I think you are better at the sound editing. I still need to know wether the models actually work properly without the source code or with which limits you to the version CIM set it to. I will test it tomorrow at school to see if it is working.