So that's two votes for a leader (Glitch), and two votes for "someone to tell you if it's possible". Nightmare's vote should decide this matter.
How about all the other matters Nightmare so kindly listed for us all to commentate on?
Re: SCP - Containment is Magic Mod
#712Hey glitch, did you ever actually make a INV icon for the card? I just plastered the image onto the default card icon and it looked fine.
Re: SCP - Containment is Magic Mod
#713How about these matters that we haven't finished discussion on and/or don't agree with?
Nightmare Tank wrote:OK, for the one THOUSAND and First time...
What LTFs are getting designated what MLP-related entity (See spoiler for in-game LTFS)?SpoilerAre we colouring the infection overlay a dark-blue-purple to imply Nightmare Forces?
Are we going with Pony or Glitch's backstories?
Are we using mine or Bronami's pages in Mr. Peanut's files for 1025 (See spoiler for attached comparisons)?
Spoiler
I'LL GO NIGHTMARE MOON ON YOUR ASS!
Re: SCP - Containment is Magic Mod
#714
Someone can do better then me with the icon.
And I accidently saved the model tilted so that's why it's being derpy.
And I accidently saved the model tilted so that's why it's being derpy.
Re: SCP - Containment is Magic Mod
#715What we need isn't someone to tell us what we can and can't do. At least not right now. What we need is some fuckin' establishment here, because the whole group's a disorganized mess! Try as I might to sort everyone out and keep everyone on the same page, it's not enough. I may as well type invisibly.
Anyway, the need of a leader at this stage is a must. Everything's distracting, and very little is coming out at the moment.
Anyway, the need of a leader at this stage is a must. Everything's distracting, and very little is coming out at the moment.
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
Re: SCP - Containment is Magic Mod
#716I have tried to keep their focuss on one topic, but all of them blatantly ignored what I was trying to say.
If you guys want to see some progress, you should probably focuss on one topic at a time.
If you guys want to see some progress, you should probably focuss on one topic at a time.
I'LL GO NIGHTMARE MOON ON YOUR ASS!
Re: SCP - Containment is Magic Mod
#717Why should it? What has he done to make his vote count more?Princess Luna wrote:Nightmare's vote should decide this matter.
Re: SCP - Containment is Magic Mod
#718Seeing as he's been here since day one, I thought he should be given the chance to vote. But if you'd rather have a tie, we could not have vote.
I'LL GO NIGHTMARE MOON ON YOUR ASS!
Re: SCP - Containment is Magic Mod
#719I can't tell whether you just poorly worded this message or misunderstood what I said.Princess Luna wrote:I thought he should be given the chance to vote.
This shouldn't need to have a vote. Considering that Glitch was the one who originally started working on this mod and he's the only one out of all of us who actually understands how to modify the source code, who else is qualified for being the leader?Princess Luna wrote:But if you'd rather have a tie, we could not have vote.
Re: SCP - Containment is Magic Mod
#720Editing source isn't that hard, given that Peanut, Sam, and I have already released guides on how to do so. Getting the B3D compiler to work can be a pain in the beginning, but other that that it's all a matter of how well you can use a (somewhat flawed) procedural language.CommanderPro100 wrote: This shouldn't need to have a vote. Considering that Glitch was the one who originally started working on this mod and he's the only one out of all of us who actually understands how to modify the source code, who else is qualified for being the leader?
M-x dingus-mode