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SCP - Containment is Magic Mod (V2.2.3)

Posted: Mon Sep 23, 2013 2:20 pm
by SCP-CIM
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Hello everypony, We at the LTF Foundation welcome to our version of SCP containment breach.

How to install:

1. Delete the current SCP:CIM you have

2. Go to Gamejolt

3. Unpack the downloaded 7z file.

4. Unpack all patches more recent after date and merge it with the version you downloaded.

4. When you first play it, turn off bump mapping.

Known Bugs:
See Game Bugs Page on SCP-CIM wiki

Re: SCP - Containment is Magic Mod

Posted: Mon Sep 23, 2013 5:26 pm
by CLgaming
Not all sure this will turn out better or worse than the previous plans for the mod by the old team. Either way, as long as there are NO plans for porny content, I wish you the best of luck.

Re: SCP - Containment is Magic Mod

Posted: Mon Sep 23, 2013 6:20 pm
by Glitch
Honestly I'm not surprised this was dug up, I hear some Russian guys are also continuing this mod, I'll have to try this version out.
Just noting, I am still working on the mod, just procrastination, a broken TV, and inability to acquire decent pony animations has delayed me.

Re: SCP - Containment is Magic Mod

Posted: Mon Sep 23, 2013 6:33 pm
by SCP-CIM
Thank you.

I will Try my best!!!

Re: SCP - Containment is Magic Mod

Posted: Thu Sep 26, 2013 8:50 pm
by brony11845
does this mean you are continuing the my little foundation: containment is magic mod, if you are, thanks alot! and i might help with some things if i can depends, because of school and stuff...

Re: SCP - Containment is Magic Mod

Posted: Tue Oct 01, 2013 3:26 am
by Cridone
I was kinda of thinking of continuing this mod, though the fact that I can't model, edit sounds, code, make good textures, or anything the old team did hold me back.

So I wish you with luck.
and PLEASE don't add porny content to 895s monitor or as a easter-egg

Though I might be able to make artwork for the mod.

[EDIT]
Here's just some random thing I made back in august.
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Re: SCP - Containment is Magic Mod

Posted: Tue Oct 01, 2013 5:46 am
by Ltn Vasquez
Wait, you guys are seriously going to dig this up?

If you are, I'd like in. I can't really do anything but ideas, but If there is Skype group or something, I want to be in it making sure people don't slack off and screw up like they did with the last mod.

CIM, do you have a manager of any sort? A leader or anybody?

Re: SCP - Containment is Magic Mod

Posted: Tue Oct 01, 2013 6:14 am
by Cridone
CIM, do you have a manager of any sort? A leader or anybody?
I think he's the manager.
but If there is Skype group or something.
That would be a great idea.

Re: SCP - Containment is Magic Mod

Posted: Tue Oct 01, 2013 2:15 pm
by CommanderMark
Just so you know Bronami has still been working on this mod for the past few months, so you may want to PM him if you plan on reviving the mod. He also backed up all of the mod's content from the dropbox before it was deleted (the dropbox version had more changes and improvements than v0.3).

Re: SCP - Containment is Magic Mod

Posted: Tue Oct 01, 2013 7:32 pm
by MrGuilkeyFace
Oh goody. This is back.
Anyways, I'm still open for voice acting opportunities if you need me.

(Yeah, we should so totally start a skype group)