[1.0.6] Box of Horrors - A Compilation Mod v0.8.0b

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InnocentSam
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[1.0.6] Box of Horrors - A Compilation Mod v0.8.0b

Postby InnocentSam » Thu Dec 19, 2013 7:25 pm

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The Box of Horror is a compilation mod featuring the fine work of juanjpro as well as my own mods. This pack contains:
  • SCP-005
  • SCP-009
  • SCP-020
  • SCP-038
  • SCP-178
  • SCP-409
  • SCP-1074
  • SCP-1123
  • New rooms (Medibay and Heavy Containment Tesla gates)
  • New items
  • Various bugfixes from juanjpro
  • Clipboard mod (juan again)
  • Randomised Maintenance Tunnels
  • Achievements menu
  • 3D Menu

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Just download vanilla SCPCB from the main page, drag and drop the Box of Horrors files into the SCP:CB directory and run the modded exe. The source is included for anyone who'd like to see it.

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Updated 03/03/2015, v0.8.0b
Download: http://boh.slynch.ovh/0.8.0b.zip
Mirror: https://mega.co.nz/#!ZkljiYQD!b0p4sfAHh ... uRgLFvigvU
Changelog - V0.8.0b
  • Ported to 1.0.6
  • Minor additions to updater for preview build support
  • 106victim.jpg now loads strictly (caused some issues)
  • Fix for achievement menu (juanjpro)
  • Fix for 3D Menu crashes (juanjpro)
  • Dirty hack fix for missing Box of Horrors loading screen
  • Dirty fix for zombie forever following the player

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As always, Regalis for making the game :D
Prune for sound effects/ambiance, assistance in room design, achievement names/descriptions and testing.
InnocentSam for SCP-005, SCP-1123, SCP-409, SCP-020, medibay room, achievements menu and new items.
juanjpro for SCP-038, SCP-178, SCP-1074, bugfixes, HCZ tesla gates, clipboard mod, 3D Menu and randomised maintenance tunnels.
Skin_ for various graphics and textures
Tobop for 409 and binoculars models :)
Mirocaine for night vision goggles model :)
Firefox for 409's ambiance
Niborius for the videos below :)

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Spoiler
[youtube]watch?v=quMWLMlGw9M[/youtube]
The videos below were created by Niborius (https://www.youtube.com/user/Niborius)
[youtube]watch?v=EOUwHEfAdjI[/youtube]
[youtube]watch?v=ThNK0pOXHGk[/youtube]
[youtube]watch?v=FRSpU2TYO64[/youtube]
[youtube]watch?v=zXotOsD6jHA[/youtube]
[youtube]watch?v=-XtGXQY9Y_Q[/youtube]
[youtube]watch?v=RhDMq2Sdtgo[/youtube]


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Please post them here using the following template:
Title: (This is the title of the bug.)

What is it: (What is the bug?)

When it occurs: (What were you doing when the bug happened?)

Error messages: (What error messages popup?)

Version of Box of Horrors: (What version?)

Picture: (Insert a picture using F9 or printscreen wherever possible)

Alternatively you can email me at my address below.
If you get a MAV after selecting your resolution, set to XP Service Pack 3 compatibility and Run as Administrator.

"I have something to add to the mod!"
Email me at myself@slynch.ovh :)
Last edited by InnocentSam on Mon Jul 27, 2015 1:16 pm, edited 91 times in total.

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Zarpox
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Re: [0.8.2] SCP Box of Horrors - A Compilation Mod

Postby Zarpox » Thu Dec 19, 2013 9:02 pm

THIS. IS. THE. BEST. THING. EVER. :D

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juanjpro
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Re: [0.8.2] SCP Box of Horrors - A Compilation Mod

Postby juanjpro » Thu Dec 19, 2013 11:05 pm

I found a bug in the mod, 1074 cannot spawn. Add this to MapSystem.bb:

Code: Select all

MapRoom(ROOM2, Floor(0.9*Float(Room2Amount[0]))) = "test1074"


This way, the room may spawn.
Currently working on PulseGun and Barotrauma's new netcode.

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Skin_
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Re: [0.8.2] SCP Box of Horrors - A Compilation Mod

Postby Skin_ » Fri Dec 20, 2013 4:08 pm

You guys really blow me away! This is by far the best mod out there, so much better than all the other re-texture type crap. Keep up the good work, I would even love to see all this in the actual game. ;)
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InnocentSam
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Re: [0.8.2] SCP Box of Horrors - A Compilation Mod

Postby InnocentSam » Fri Dec 20, 2013 4:25 pm

juanjpro wrote:I found a bug in the mod, 1074 cannot spawn. Add this to MapSystem.bb:

Code: Select all

MapRoom(ROOM2, Floor(0.9*Float(Room2Amount[0]))) = "test1074"


This way, the room may spawn.

Cheers man. Link has been updated with fixed EXE.

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Mr. Shy-Guy
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Re: [0.8.2] SCP Box of Horrors - A Compilation Mod

Postby Mr. Shy-Guy » Sun Dec 22, 2013 3:13 pm

Don't open!
Spoiler
Wild "SCP Box of Horrors" appeared!
SCP Box of Horrors uses BUGFIXES FOR EVENTS.
Mr. Shy-Guy took damages!
Mr. Shy-Guy uses TACKLE.
It's not that effective...
SCP Box of Horrors uses SCP-1074.
Mr. Shy-Guy is confused.
Mr. Shy-Guy uses TACKLE.
Mr. Shy-Guy is confused.
SCP Box of Horrors uses STEP-PER-TEXTURES.
It's not that effective...
Mr. Shy-Guy is no longer confused.
Mr. Shy-Guy uses SCP-714.
Mr. Shy-Guy now wears SCP-714.
SCP Box of Horrors uses SCP-1074.
Mr. Shy-Guy is wearing SCP-714. The move has no effect on Mr. Shy-Guy.
Mr. Shy-Guy uses SCP-096.
SCP Box of Horrors can't see. The move has no effect on SCP Box of Horrors.
SCP Box of Horrors uses SCP-038.
Mr. Shy-Guy took damages!
Mr. Shy-Guy uses SCP-500-1.
Mr. Shy-Guy's HP are fully restored.
SCP Box of Horrors uses CLIPBOARD.
Mr. Shy-Guy took damages!
Mr. Shy-Guy uses TACKLE.
Mr. Shy-Guy failed.
SCP Box of Horrors uses SCP-1123.
It's super effective!
Mr. Shy-Guy fainted.

This mod is just AMAZING! It adds THREE NEW SCPs, TWO NEW ROOMS and ONE NEW OBJECT!
Congratulation for making this! :wink:

BUGS I FOUND:
There is still the "GRAB SCP-1123 TROGH THE WINDOW" Bug, but other than that there is nothing else...
Plus I noticed that the new SCP-1074's room does not have the old bug anymore, excellent! :D
I really LOVE this Mod, it's so well made! Congratulations for making this! :wink:

Spoiler
Maybe you could add SCP-005, I suggest to put a Level 4 door fot it's room (so the game doesn't get too easy...); it could be nice, right? :)
:173: :106: <Please, give us a hug!)
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:049: <I sense the Desease in you! Take a nap and you'll get better...)

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InnocentSam
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Re: [0.8.2] SCP Box of Horrors - A Compilation Mod

Postby InnocentSam » Sun Dec 22, 2013 4:48 pm

Mr. Shy-Guy wrote:
Spoiler
Maybe you could add SCP-005, I suggest to put a Level 4 door fot it's room (so the game doesn't get too easy...); it could be nice, right? :)

I'm working on a new room for it; I remember one feedback of 005 was that I made the room too big for such a low-level SCP :)

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juanjpro
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Re: [0.8.2] SCP Box of Horrors - A Compilation Mod

Postby juanjpro » Sun Dec 22, 2013 5:54 pm

InnocentSam wrote:I'm working on a new room for it; I remember one feedback of 005 was that I made the room too big for such a low-level SCP :)

You could modify 1123's corridor to hold 005 similarly to how 714 and 1025 are contained together.
Currently working on PulseGun and Barotrauma's new netcode.

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InnocentSam
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Re: [0.8.2] SCP Box of Horrors - A Compilation Mod

Postby InnocentSam » Sun Dec 22, 2013 6:05 pm

juanjpro wrote:
InnocentSam wrote:I'm working on a new room for it; I remember one feedback of 005 was that I made the room too big for such a low-level SCP :)

You could modify 1123's corridor to hold 005 similarly to how 714 and 1025 are contained together.

... Damn, didn't think of that. Nice one!

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Omniary
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Re: [0.8.2] SCP Box of Horrors - A Compilation Mod

Postby Omniary » Sun Dec 22, 2013 7:39 pm

Might wanna fix the 'SCP-034' in the OP there, otherwise, looks nice! Love seeing mods like these, hopefully I can try it out soon.
Who put the bomp in the bomp bah bomp bah bomp

Who put the ram in the rama lama ding dong


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