[1.0.6] Box of Horrors - A Compilation Mod v0.8.0b

A place to show off your mods and discuss modding SCPCB.
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LORD DEATH
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Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b

Postby LORD DEATH » Fri Apr 21, 2017 4:29 am

Wasn't this mod officially implemented into one of the versions of the game? If so, why was it removed?
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Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b

Postby Precipitator » Mon May 01, 2017 11:45 am

Nehpys wrote:
herofine64 wrote:what version of scp containment breach does this need i need to know :096:


...it's in the damn title, it's for 1.0.6.

It actually works up to 1.2.3 in my experience.
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod:
viewtopic.php?f=11&t=4039

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Scp warheads
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Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b

Postby Scp warheads » Tue May 02, 2017 4:17 pm

Awfull!
Download more scp's mod as this mod never works!!! :682: :EXPUNGED: :513: :035: :049: :079: :096: :106: :173:
Spoiler
this mode is broken
:0492: :087_2:
:EXPUNGED: MTF e-11 is coming :EXPUNGED:

Scp warheads
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Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b

Postby Scp warheads » Tue May 02, 2017 4:17 pm

Awfull!
Download more scp's mod as this mod never works!!! :682: :EXPUNGED: :513: :035: :049: :079: :096: :106: :173:
Spoiler
this mode is broken
:0492: :087_2:
:EXPUNGED: MTF e-11 is coming :EXPUNGED:

Scp warheads
Dr. Bright's Assistant
Posts: 13
Joined: Mon Feb 06, 2017 4:05 pm

Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (with SCP

Postby Scp warheads » Tue May 02, 2017 4:22 pm

Omniary wrote:
Skin_ wrote:
Omniary wrote:I would agree with Ulgrin, if you size that image down to normal, you could also move the description up a bit, that way there wouldn't be such a big gap between the sub-sections.


That IS the normal size! :P

I believe both me and Ulgrin were talking about InnocentSam's post, I'd acknowledge yours in some way if Mediafire would let me download the file now.

Edit: There we go! Great work on them, they really want me to create another 'loading screen info' like that on the old thread, since there's always room for more loading screens and the glorious info they bestow. I think 009's picture seems a little standard, but then again a vague thing like red ice might be hard to portray properly.
Due to the 3 main .dll files being removed the mod ceased to function :079_2:
:EXPUNGED: MTF e-11 is coming :EXPUNGED:

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Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b

Postby AgentParadox » Wed May 03, 2017 4:19 am

You do realise that not only is this mod discontinued, you posted about it three times in a row.

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Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b

Postby LORD DEATH » Wed May 03, 2017 4:18 pm

Should the thread be locked?
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History is written by the victor~Winston Churchill
===============================

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Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b

Postby Precipitator » Wed May 03, 2017 4:57 pm

LORD DEATH wrote:Should the thread be locked?

I'm pretty sure that they'll continue it someday as they mostly stopped because Barotrauma was being developed.
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod:
viewtopic.php?f=11&t=4039

Image

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diszxchat
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Re: [1.0.6] Box of Horrors - A Compilation Mod v0.8.0b

Postby diszxchat » Wed May 03, 2017 11:30 pm

Precipitator wrote:
LORD DEATH wrote:Should the thread be locked?

I'm pretty sure that they'll continue it someday as they mostly stopped because Barotrauma was being developed.

In case you didn't know, I did message them one or two weeks ago regarding implementing things that is not in the game such as the updated tree. They both said they discontinued the mod and do not have in-dev build anymore. InnocentSam is working on his other project and Juan is developing barotrauma. More info about the prototypes (censored but will be added in the game) and unreleased things can be found in my mod on the first page, named as Shory / Development. If you don't believe, I can show you the screenshot.


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