Re: [GUIDE] Tips to making a well-made mod.

#30
MonocleBios wrote:You'd have a much less stressful time writing something from a blank slate.
I agree but also disagree with that. In some cases it's easier. In my dungeon crawler that I'm making just for fun, I'm using a lot of functions (organised into separate includes) from SCP:CB. All the INI functions are in "INI.bb", all maths/shapes functions are in "math.bb", etc. But I suppose those are just general code bits and not part of the "engine".
SCP - Box of Horrors v0.8.0b
Twitter
Github Profile