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Re: [GUIDE] Tips to making a well-made mod.

Posted: Tue May 17, 2016 7:53 pm
by InnocentSam
Hey, quit making notifications; trying to retire here.

Jokes aside, this guide is a guide; something that isn't to be followed or interpreted literally but rather taken with a pinch of salt. It's more advice than a guide really, and no guide will ever be 100% agreed upon by all readers. I normally encourage people to challenge my guides, but that being said, the thread is too old so please don't necrobump :)

Re: [GUIDE] Tips to making a well-made mod.

Posted: Thu May 19, 2016 11:49 am
by Marios
Isn't this stickied?

Re: [GUIDE] Tips to making a well-made mod.

Posted: Thu May 19, 2016 3:55 pm
by InnocentSam
Marios wrote:Isn't this stickied?
That just means that someone with the ability to sticky threads agreed with my views; doesn't mean you have to :) Besides, even when stickied, I wouldn't normally bank on the OP responding to a thread a year old; just so happened I popped in at the right time :laugh:

Re: [GUIDE] Tips to making a well-made mod.

Posted: Thu May 19, 2016 5:03 pm
by Marios
InnocentSam wrote:That just means that someone with the ability to sticky threads agreed with my views; doesn't mean you have to :) Besides, even when stickied, I wouldn't normally bank on the OP responding to a thread a year old; just so happened I popped in at the right time :laugh:
I think that I didn't understand a thing of what you meant, but if I actually understood, I wasn't asking if this was stickied to see if I had the very option to disagree with you.

I said that to say how this thread technically never dies because it's always at the front page.

Re: [GUIDE] Tips to making a well-made mod.

Posted: Thu Jan 18, 2018 7:03 pm
by SweetPhoenixModder
Hi there, I made a mod for my first time, a very low quality one. And I was wondering how I post it up on the internet for people to download and play, also, how do I get people to play test it before releasing it?

Re: [GUIDE] Tips to making a well-made mod.

Posted: Sat Feb 10, 2018 3:16 pm
by Kenneth crooker
Man, it's been AGES since I've done anything here. Time flies, am I right?
Also, I was wondering if there was a way to edit the end credits for the newest version of the game. How exactly can you do it?

Re: [GUIDE] Tips to making a well-made mod.

Posted: Sat Feb 10, 2018 8:32 pm
by Vane Brain
Kenneth crooker wrote:Man, it's been AGES since I've done anything here. Time flies, am I right?
Also, I was wondering if there was a way to edit the end credits for the newest version of the game. How exactly can you do it?
You mean the text of it? Just open credits.txt in game folder and if you want you can change any name to your name :laugh:

Re: [GUIDE] Tips to making a well-made mod.

Posted: Sat Feb 10, 2018 11:50 pm
by Kenneth crooker
Vane Brain wrote:
Kenneth crooker wrote:Man, it's been AGES since I've done anything here. Time flies, am I right?
Also, I was wondering if there was a way to edit the end credits for the newest version of the game. How exactly can you do it?
You mean the text of it? Just open credits.txt in game folder and if you want you can change any name to your name :laugh:
Thanks! This will change the end credits that appear at the end of the game, right?

Re: [GUIDE] Tips to making a well-made mod.

Posted: Sun Feb 11, 2018 7:39 am
by Vane Brain
Kenneth crooker wrote:
Vane Brain wrote:
Kenneth crooker wrote:Man, it's been AGES since I've done anything here. Time flies, am I right?
Also, I was wondering if there was a way to edit the end credits for the newest version of the game. How exactly can you do it?
You mean the text of it? Just open credits.txt in game folder and if you want you can change any name to your name :laugh:
Thanks! This will change the end credits that appear at the end of the game, right?
Yep.

Re: [GUIDE] Tips to making a well-made mod.

Posted: Mon Sep 17, 2018 1:44 am
by Reitanna
what are the rules about replacing the intro videos?