Re: SCP - Containment Breach - Future Horror Updates

#12
I have made Version 1.0 FH1 and a changelist so you can download it now...
I am only posting this for updating the posts list for attention on the update.
I don't mean to spam

EDIT:
I am doing a 0.9.3.11 stable version...
Version 0.9 FH
I am going to upload it and it has everything from 1.0 FH1 which works with 0.9.3 done in it...

MORE EDIT:
If you want to be a tester that would be appreciated...
Brunou8 wrote:Glad to know that the mod has not been abandoned. Is there any plans for it? I honestly still think this mod should be a standalone game. And you know what? It will. I'll learn how to code in Unity and how to model. Wish me luck!
How is this actually going? Any progress?
AND I also appreciate help with some of the SFX, I can't seem to get some that would be suitable
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Image

New Update & Pre-Release Testers

#15
I am going to release a new update soon and also create a Pre-Release Testers "Beta Testers" kind of thing where I release the work as I do it so that volunteers can test for bugs and share their opinions of the developement first-hand.
If you would like to do this or think this is a bad Idea just write a comment or Private Message Me.
Thanks for reading this and following the development. May :513: and :895: be with you.

EDIT: I uploaded it but I had to rush it a bit because I didn't have a lot of time as I was making it so I'll look at all the old files to see if I missed anything some other day.
The update by itself is major though and you don't need 1.3 FH1 as it is included. Hope you enjoy.

*** The SCP-106 animation and the modelling seems to be a bit glitchy in-game. I'll look into that

**** I figured out what most of the problems were and I'll upload another patch tomorrow or in a few days (066 Easter Egg won't load - Remove, 106 Animation Was actually just the old one and doesn't work for some reason - Remove, Midna's Forest Theme - Re-Impliment and I am still figuring out why the cape is not working for the old texture. I think might be a different coloured part on the texture or it has to do something with the B3D file).

***** I am now doing a Blender Course so hopefully in a few months I will be able to create/edit things for Future Horror.

#Too many Bumps: Going to make the description a bit more simple to read and new and I'll keep looking for old stuff I've missed out in the process of the joke mod that was 1.0 FH1

##bUmPBuMp: New description is there, also, you need to replace the bad files that I removed from 1.3 FH2 by the original ones which most of are NOT included in 1.3 FH2 (I left some unused ones in)
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Image

Re: Future Horror 1.3[.2] FH7{B} [The Scanner & Musik Update]

#17
That Same Anon wrote:I'm not fond of the SCP designs, but I am in love with the building design. Is this natural?
Do you mean things like the wall and floor? Anyway, your opinion is natural. I am still learning 3D modeling so I might improve the models in the future (P.S. what do you not like about them). Thanks for any reply.
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Image

Re: Future Horror 1.3[.2] FH7{B} [The Scanner & Musik Update]

#18
Precipitator wrote:Do you mean things like the wall and floor? Anyway, your opinion is natural. I am still learning 3D modeling so I might improve the models in the future (P.S. what do you not like about them). Thanks for any reply.

Yes, I love the wall and floor, but the SCPs look kind of awkward. SCP-173 has his eye broken as if he's hollow on the inside, SCP-106 is cool with his cape, but not really fitting how he is. SCP-966 just looks like you scribbled red onto the texture, and the second Class-D wearing night vision should use the african-american skin instead of a copy of the first.
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card

Re: Future Horror 1.3[.2] FH7{B} [The Scanner & Musik Update]

#19
That Same Anon wrote:
Precipitator wrote:Do you mean things like the wall and floor? Anyway, your opinion is natural. I am still learning 3D modeling so I might improve the models in the future (P.S. what do you not like about them). Thanks for any reply.

Yes, I love the wall and floor, but the SCPs look kind of awkward. SCP-173 has his eye broken as if he's hollow on the inside, SCP-106 is cool with his cape, but not really fitting how he is. SCP-966 just looks like you scribbled red onto the texture, and the second Class-D wearing night vision should use the african-american skin instead of a copy of the first.
I wanted to change the class d's for a while since the goggles don't even fit properly and I kept the 966 texture from crappy 1.0 FH1 as a joke but I'll look again in game and I might change it. If you think of better or scarier scp models just suggest them, because most of the things in the mod are quite old because I worked a lot on just updating the mod, fixing bugs and getting old files back but I am adding in more things.
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Image