Re: SCP - Nine Tailed Fox Mod (WIP)

#71
I have ideas for using the gun on SCPs
Spoiler
173: Leaves bullet marks and nothing happens.
106: Goes right through him.
096: NOTHING!!! WE ARE GONNA DIE!!!
Scientist: Kills them. Game over.
049: Stops him for a second. No damage though
049-2: Kills them
(Head:1 Chest:3 Arm:7 Leg:10)
079: Breaks it. Power goes out.
066: A louder song than its original plays.
MTF: Alerts other MTF units and they kill you.
1123 Skull: It moves around.
1074 Picture: Puts a hole in it. Nothing happens.
939: Kills it after 25 shots.
513 Ghost: It runs away.
035: Kills him.
Forest Monster: 50-100 shots kill it.
Coffin: It falls over.
178 Effects: Alerts them. No damage.
If I missed any then sorry.
Don't worry about your son, he will be sent to the deep dark depths in no time.

Re: SCP - Nine Tailed Fox Mod (WIP)

#72
slender1200 wrote:I have ideas for using the gun on SCPs
Spoiler
173: Leaves bullet marks and nothing happens.
106: Goes right through him.
096: NOTHING!!! WE ARE GONNA DIE!!!
Scientist: Kills them. Game over.
049: Stops him for a second. No damage though
049-2: Kills them
(Head:1 Chest:3 Arm:7 Leg:10)
079: Breaks it. Power goes out.
066: A louder song than its original plays.
MTF: Alerts other MTF units and they kill you.
1123 Skull: It moves around.
1074 Picture: Puts a hole in it. Nothing happens.
939: Kills it after 25 shots.
513 Ghost: It runs away.
035: Kills him.
Forest Monster: 50-100 shots kill it.
Coffin: It falls over.
178 Effects: Alerts them. No damage.
If I missed any then sorry.
Those actually do sound like some good ideas.

But i think it would be better if the MTF had some sort of voice lines like ''Quit shooting me dumbass'' ''Do i look like some SCP-freak to you?'' ''Hey asshole, learn how to aim''.
Along with SCP-895, i would have a laugh seeing as it falls down after a couple of rounds on it.
"You could possibly add something I just shit out."

~ Agent Ulgrin 2014

Getting hit by vehicles ever since -69

Re: SCP - Nine Tailed Fox Mod (WIP)

#73
Ok guys,
here's a post to keep you updated about all the features I'm planning.
Spoiler
All new features that have directly to do with this mod
  • Guns (P90,USP,Knife,M4A1,Deagle,XM1014,MP5,Crowbar,HE-Grenade,Smoke-Grenade,Flashbang,RPG,Minigun,Colt Revolver,SCP-127)
  • NPCs (Scientist (instead of re-textured Class-Ds),Class-D (with Guns of course),Guard (new AI),MTF (friendly),SCP-457,SCP-999,SCP-049-2 (new AI),SCP-008-1,SCP-073,SCP-076 (a boss),SCP-682 (a boss))
  • Items (SCP-101,new Documents)
  • other SCPs (SCP-002,SCP-006)
  • Rooms (Gate-A Intro,SCP-500 containment cell,SCP-457 Maintenance Tunnel,more Corridor rooms,small Control room,Weapon supply and lockers (SCP-127 is inside),Elevator room in LCZ (getting to another floor))
All new features that don't have directly to do with this mod (could be added in other mods too)
  • Autosaving (can be disabled/enabled in Custom difficulty, only in Safe difficulty, autosaving then passing a zone and another loading zones (such as passing Gate-A/B,SCP-939-Tunnels,etc...)
  • Map splitted in the 3 zones (only the rooms that are needed for the zone where the player is currently in will be loaded and generated, the new rooms will then be loaded by passing a zone)
  • My old unlockables mod (some unlockables will be removed and replaced, with bugfixes of course)
I didn't listed all your ideas (because some of them are like how much damage NPCs take, etc..., I'm just listing here all the new features for my mod. If you have a idea (new NPC,SCP,etc...) please tell me! Please also tell me if I forgot an idea (an idea that was for example posted by somebody).
About the release date: I'm not sure when I will release an early Alpha of this mod because as I already said many, many times: I'm working on another game (Blitz3D, it's currently some kind of secret, but should be revealed soon).
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Re: SCP - Nine Tailed Fox Mod (WIP)

#76
epicgamer123 wrote:Of the new?
PS: excuse I if I seem to press you you have a life I know but I so much look forward to that the mod goes out :D
I'm also hope that I can release an Early Alpha soon.
BTW: I'm working on making the Guard's Vision to be a Transparent texture and the MTF's gas mask lens texture too. I'm also trying to do a firstperson body.
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Re: SCP - Nine Tailed Fox Mod (WIP)

#77
slender1200 wrote:I have ideas for using the gun on SCPs
Spoiler
173: Leaves bullet marks and nothing happens.
106: Goes right through him.
096: NOTHING!!! WE ARE GONNA DIE!!!
Scientist: Kills them. Game over.
049: Stops him for a second. No damage though
049-2: Kills them
(Head:1 Chest:3 Arm:7 Leg:10)
079: Breaks it. Power goes out.
066: A louder song than its original plays.
MTF: Alerts other MTF units and they kill you.
1123 Skull: It moves around.
1074 Picture: Puts a hole in it. Nothing happens.
939: Kills it after 25 shots.
513 Ghost: It runs away.
035: Kills him.
Forest Monster: 50-100 shots kill it.
Coffin: It falls over.
178 Effects: Alerts them. No damage.
If I missed any then sorry.
i suggest that if we shoot scp 035, he will act like he is hurt but actually he didn't and when you see him standing like nothing happened, a dreadful song plays
Furries and FnaF fan must be terminated to avoid incident-[REDACTED]
- DR.Yonzo

Re: SCP - Nine Tailed Fox Mod (WIP)

#80
Hey, just to say. Amazing work! This is why I like this community. It's calm and collected. And the modding community is going completely overboard of the game just like this. Hope to see it soon. And also, can you post any videos on the progress of the mod, I would love to see some game play when it is in a playable stage.
Image
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