[1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

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PXLSHN
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Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Postby PXLSHN » Fri Dec 29, 2017 6:10 pm

VolV2 wrote:How's the progress going?


Pretty good so far, still a lot of stuff that needs to be done though.
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ADMAndrew
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Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Postby ADMAndrew » Fri Dec 29, 2017 6:21 pm

VolV2 wrote:How's the progress going?

ENDSHN and the development team do everything possible to speed up the development, you should not rush constantly, you do not want to make the mistake of version 1.0, the mod is already at a very advanced stage of development. As shown in the Moddb page, the mod will bring innovations as well as fixes of past errors and new things not previously seen in SCP: CB, according to the development it is indeterminate to say an exact date when the mod comes out until it is publicly announced. It's a matter of waiting and giving ENDSHN and Vane Brain their time to announce it.
My comment: coff.. coff.. I hope it is soon
GLaDOS: "Good-bye, my only friend."
Me: (gasp) :O
GLaDOS: "Oh, did you think I meant you?"
Me: ... :REDACTED: . T_T
... GLaDOS x SCP-079 :079_2:
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ADMAndrew
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Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Postby ADMAndrew » Tue Mar 20, 2018 12:48 am

Image

D-9341 CONFIRMED?!?! :shock: :shock:
GLaDOS: "Good-bye, my only friend."
Me: (gasp) :O
GLaDOS: "Oh, did you think I meant you?"
Me: ... :REDACTED: . T_T
... GLaDOS x SCP-079 :079_2:
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PXLSHN
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Joined: Mon Aug 04, 2014 8:11 pm
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Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Postby PXLSHN » Wed Mar 21, 2018 10:32 am

ADMAndrew wrote:Image

D-9341 CONFIRMED?!?! :shock: :shock:


You will see :wink:
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Brad Hawk
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Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Postby Brad Hawk » Sat Apr 07, 2018 5:02 am

Hi! I tried to download this Mod but i got this:

The following DLLs were not found in the game directory:

Fastext.dll
fasttext.dll
winfix.dll

Ive already tried redownloading the 9 tailed fox mod but it didnt fix the problem. Anyone got a fix?

:173: <--- sares me...

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PXLSHN
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Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Postby PXLSHN » Sat Apr 07, 2018 3:44 pm

Brad Hawk wrote:Hi! I tried to download this Mod but i got this:

The following DLLs were not found in the game directory:

Fastext.dll
fasttext.dll
winfix.dll

Ive already tried redownloading the 9 tailed fox mod but it didnt fix the problem. Anyone got a fix?

:173: <--- sares me...


Well, you need to install SCP:CB version 1.2.4 before installing ntf mod 0.1.0/0.1.1.
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Brad Hawk
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Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Postby Brad Hawk » Sat Apr 14, 2018 4:30 am

Hi! So i did what you said and it worked thanks! But, I cant seem to turn my body to the right 360. I can turn all the way around going left but not right. Is this a strange glitch or intentional?

Edit~ Now whenever i try to start the game i have memory access violation. Ive already tried the 4 GB patch which fixed my main SCP CB but it didnt help with MTF mod.

:173: <---------- The ultimate jumpscare.

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PXLSHN
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Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Postby PXLSHN » Sat Apr 14, 2018 6:01 pm

Brad Hawk wrote:Hi! So i did what you said and it worked thanks! But, I cant seem to turn my body to the right 360. I can turn all the way around going left but not right. Is this a strange glitch or intentional?

Edit~ Now whenever i try to start the game i have memory access violation. Ive already tried the 4 GB patch which fixed my main SCP CB but it didnt help with MTF mod.

:173: <---------- The ultimate jumpscare.


Well, the newest version is pretty buggy, so that's probably why the controls of the mouse are kinda stuck and won't work properly.
Did you tried to disable the startup video? That migth actually help (a list of how to fix certain issues is found on the very first post if this topic).
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