But thanks caxanga MTF2 is smart...totally creative.
Why not NTF? XD
Anyways, still no answer of like, The p90's and guns and items and npcs, like...ALL OF THEM.
Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
#1102Well..taking peeks into the source code works.
Now I will and ALL THE MTF!
Now I will and ALL THE MTF!
ASRIEL DRREEMUR
Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
#1103You can get the items from the game source code ( Items.bb )
Big List of items from the source code
Big List of items from the source code
Spoiler
Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
#1104I have a bug report, Its an MAV but it's for an unlikely occasion
unless your allies kill a d-class and use the Target Lost when Target Terminated should be displayed.
So here's how it went:
*Spawns 3 D-Class on the Room3Servers2 bridge, because their AI only triggers in THAT AREA of the room for some reason*
*MTF kill 1, then another, but the last one makes me have an MAV*
Bad luck or just the source code/AI unable to function?
Speaking of Target Terminated, the sounds "Spotted" "Searching" Target Lost" "Tesla" and "SCP 173 Containment Box" are the only ones working, 5 out of 9.
unless your allies kill a d-class and use the Target Lost when Target Terminated should be displayed.
So here's how it went:
*Spawns 3 D-Class on the Room3Servers2 bridge, because their AI only triggers in THAT AREA of the room for some reason*
*MTF kill 1, then another, but the last one makes me have an MAV*
Bad luck or just the source code/AI unable to function?
Speaking of Target Terminated, the sounds "Spotted" "Searching" Target Lost" "Tesla" and "SCP 173 Containment Box" are the only ones working, 5 out of 9.
Last edited by SCPGamer627 on Sun Nov 20, 2016 3:57 am, edited 1 time in total.
ASRIEL DRREEMUR
Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
#1105THX Caxanga, NPCs too tho?
Also, I did find an Apache which doesn't seem to work.
Maybe their AI is reserved for the endings A/B
Also, I did find an Apache which doesn't seem to work.
Maybe their AI is reserved for the endings A/B
ASRIEL DRREEMUR
Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
#1106Caxanga 1 question tho:
How do you get things below your profile?
Like this:
____________________________________________________________
How do you get things below your profile?
Like this:
____________________________________________________________
ASRIEL DRREEMUR
Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
#1107Another thing:
How does it END?
Do you recontain all SCPs on the map?
Do you not end ever?
Kill all rogue D-CLASS?
Do you DIE?
Do you help everyone still inside escape?
How does it end?
How does it END?
Do you recontain all SCPs on the map?
Do you not end ever?
Kill all rogue D-CLASS?
Do you DIE?
Do you help everyone still inside escape?
How does it end?
ASRIEL DRREEMUR
Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
#1108This is my signature.SCPGamer627 wrote:Caxanga 1 question tho:
How do you get things below your profile?
Like this:
____________________________________________________________
You can set your signature in the User Control Panel.
Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
#1109What about how the mod ends?
ASRIEL DRREEMUR