Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1211
ADMAndrew wrote:I really like your mod!. I'd like to share an idea, and if you add class-D guy types: one that has weapons (the one that already appears in the game),
another that is slippery (hide when we get in touch with it) other 2 ideas would be infected One scp-008 :0492: and the other scp-049-2 :0492:
Thanks a lot :D
Different Class-D types are a good idea and I actually planned to add different Class-Ds (like ones with different weapons and ones that don't have any weapons which will run away). I'm not sure if the SCP-008 and SCP-049-2 Class-D zombie idea would work for 0.2.0 (due to their models need to be created) and I'm not sure if it will be enough time to add it in 0.2.0 (as we still need to do a lot of other features in 0.2.0 that still need to be implemented). But the idea is really good in my opinion and I would consider to add it in a version after 0.2.0 (unless we are actually able to already add it).
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Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1212
PXLSHN wrote:
ADMAndrew wrote:I really like your mod!. I'd like to share an idea, and if you add class-D guy types: one that has weapons (the one that already appears in the game),
another that is slippery (hide when we get in touch with it) other 2 ideas would be infected One scp-008 :0492: and the other scp-049-2 :0492:
Thanks a lot :D
Different Class-D types are a good idea and I actually planned to add different Class-Ds (like ones with different weapons and ones that don't have any weapons which will run away). I'm not sure if the SCP-008 and SCP-049-2 Class-D zombie idea would work for 0.2.0 (due to their models need to be created) and I'm not sure if it will be enough time to add it in 0.2.0 (as we still need to do a lot of other features in 0.2.0 that still need to be implemented). But the idea is really good in my opinion and I would consider to add it in a version after 0.2.0 (unless we are actually able to already add it).
Class-D zombies are a great idea though, I know it will work The surgeon zombie is based on the class-D model but animated like a zombie if you just remove the surgical mask then you got a Class-D zombie,
Spoiler
I hope This tip is useful to you PXLSHN :D
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Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1213
Well thank you very much, but you could recycle the fan breach textures like these, I have the textures, the model and the codes. Sorry can not write english well
Textures and models: http://www.mediafire.com/file/n4ftdkdmk ... 282%29.rar
Codes: http://www.mediafire.com/file/1rkwod5vy ... _codes.txt
screenshots:
Spoiler
Zombie1(scp-049-2):
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Zombie2(scp-008-1):
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and small modification for body2:
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This is one of my small contributions in favor of the mod
Last edited by ADMAndrew on Sun Jul 09, 2017 6:57 pm, edited 1 time in total.
GLaDOS: "Good-bye, my only friend."
Me: (gasp) :O
GLaDOS: "Oh, did you think I meant you?"
Me: ... :REDACTED: . T_T
... GLaDOS x SCP-079 :079_2:
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Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1214
ADMAndrew wrote:Well thank you very much, but you could recycle the fan breach textures like these, I have the textures, the model and the codes. Sorry can not write english well
Textures and models: http://www.mediafire.com/file/n4ftdkdmk ... 282%29.rar
Codes: http://www.mediafire.com/file/1rkwod5vy ... _codes.txt
screenshots:
Spoiler
Zombie1(scp-049-2):
Image
Zombie2(scp-008-1):
Image
and small modification for body2:
Image
This is one of my small contributions in favor of the mod
Thanks :D, I'll take a look at them.
Altough I'm not able to see the images you put in the spoiler.
Here are the picures working:
Spoiler
Image
Image
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I know the first texture, as it was the old 049-2 zombie and I think I actually saw the 2nd texture as well and the third one has the nice detail of having the eye's closed and some blood around the neck.
I can take a look at how they look like in-game (mostly for the 2nd and 3rd texture).
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Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1215
Hi there! I'm the guy who talked about the " :173: " Class-Ds.
So, i was messing around the NTF Mod GFX files (As i always do with every game that have its files free for changing), and i started to remake the icons for the kevlar and the ammo.

Here are them:

http://i.imgur.com/AtwyS3i.png
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I added an background to the icon and give the kevlar some detail. (I simply picked the sprint icon and removed the running guy and made the background by using paint.net, then i pasted the kevlar and added the detail by picking an certain part of the sprint icon and pasting over the kevlar)


http://i.imgur.com/ReSRbsO.png
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Simply added an background (The same as above, but without adding detail to the bullet)

You can use them by saving the image to your computer, but only use them if you didn't made an new icon for one of them. i hope you enjoy them :)
this is an signature you know?
yep a signature
didn't know that
me 2 m8
._.

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1216
SCP-9341-D wrote:Hi there! I'm the guy who talked about the " :173: " Class-Ds.
So, i was messing around the NTF Mod GFX files (As i always do with every game that have its files free for changing), and i started to remake the icons for the kevlar and the ammo.

Here are them:

http://i.imgur.com/AtwyS3i.png
Image
I added an background to the icon and give the kevlar some detail. (I simply picked the sprint icon and removed the running guy and made the background by using paint.net, then i pasted the kevlar and added the detail by picking an certain part of the sprint icon and pasting over the kevlar)


http://i.imgur.com/ReSRbsO.png
Image
Simply added an background (The same as above, but without adding detail to the bullet)

You can use them by saving the image to your computer, but only use them if you didn't made an new icon for one of them. i hope you enjoy them :)
They look pretty cool, This would be great if it was in a patch for the mod
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Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1217
Good afternoon ENDSHN today I bring a collaboration of textures for version 0.2.0 :D , sorry to be to download, what happens is that I think it would be very extensive to put it aui but I show a texture to fix it to serve as an example this texture is in this video (3:11 / 6:24):
[youtube]tttQqVYmynY[/youtube]
Spoiler
Original
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Arranged
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This is my second collaboration in this there is texture of scientists
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(men and women) who would like to have some use in version 0.2.0
http://www.mediafire.com/file/wxq8tle37 ... ration.rar
Here also change the parts where says class D subject
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(D-9341) by MTF Unit :REDACTED: :MTF2: in SCP-294
http://www.mediafire.com/file/tb8wti8sz ... CP-294.ini
Sorry my english is that I am from Peru and I can not write it well :laugh:
GLaDOS: "Good-bye, my only friend."
Me: (gasp) :O
GLaDOS: "Oh, did you think I meant you?"
Me: ... :REDACTED: . T_T
... GLaDOS x SCP-079 :079_2:
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Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1218
ADMAndrew wrote:Good afternoon ENDSHN today I bring a collaboration of textures for version 0.2.0 :D , sorry to be to download, what happens is that I think it would be very extensive to put it aui but I show a texture to fix it to serve as an example this texture is in this video (3:11 / 6:24):
[youtube]tttQqVYmynY[/youtube]
Spoiler
Original
Image
Arranged
Image
This is my second collaboration in this there is texture of scientists
Image
(men and women) who would like to have some use in version 0.2.0
http://www.mediafire.com/file/wxq8tle37 ... ration.rar
Here also change the parts where says class D subject
Image
(D-9341) by MTF Unit :REDACTED: :MTF2: in SCP-294
http://www.mediafire.com/file/tb8wti8sz ... CP-294.ini
Sorry my english is that I am from Peru and I can not write it well :laugh:
I wonder if ENDSHN is still working on that mod either if he is or not I still liked that mod it sooo cool, It would be pretty cool if he works on that mod after he releases v0.2.0 of the Nine Tailed Fox mod, I have seen the commands the rooms, etc. If you are planning to cancel the mod that's okay, at least the nine tailed fox mod is still be worked on, And I'm glad you are trying your best we are really trying are best to support you ENDSHN. Keep up the good work :wink:

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1219
I wonder if ENDSHN is still working on that mod either if he is or not I still liked that mod it sooo cool, It would be pretty cool if he works on that mod after he releases v0.2.0 of the Nine Tailed Fox mod, I have seen the commands the rooms, etc. If you are planning to cancel the mod that's okay, at least the nine tailed fox mod is still be worked on, And I'm glad you are trying your best we are really trying are best to support you ENDSHN. Keep up the good work :wink:
Thanks for replying :D , but I have the idea that the scp-127 document could be added inside the weapon supply as a reference, the only thing I do not understand is if they are going to add to the scp-127 and if they will not add one Reference to the saying in a document that someone grabbed it, they took it to do a test with the among other things say, say that Doctor Maynard I grab it. Would make Doctor Maynard have more prominence in the plot (Give the idea that he was already getting ready to make his plan). :right:
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:left: guilty :laugh: ....And speaking of Dr. Maynard have already thought how to add it? :?
GLaDOS: "Good-bye, my only friend."
Me: (gasp) :O
GLaDOS: "Oh, did you think I meant you?"
Me: ... :REDACTED: . T_T
... GLaDOS x SCP-079 :079_2:
Image

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1220
To answer the question about me working on the mod:
Yes I'm actually still working on it, but I also work on SCP:CB as well and I also have other stuff in my life that keeps me busy as well, so a lot of stuff for me to do.
0.2.0 is not cancelled and I'm not planning to do so, I want it to be released, but I also want to assure that 0.2.0 is a very good version as well, so I won't rush it out.

It's a good thing that people support me and the mod :D
Also good to see the collaboration with the old document texture I made for the gun-storage room.
I'm not sure if I will actually use this texture directly though, as it has a lot of grammar errors (made by me, as the text and such of the document itself hasn't been changed and my English wasn't really good at all when I made this document).
I could re-implement this document actually, but I would then write new text for it that doesn't contain too many grammar errors.

BTW: I also have to see the other collaborations that had been made (at the time of writing/posting it I don't have much time to view it, but I'll do that as soon as possible :wink: )

Again, thanks to everyone for supporting and even helping with some stuff in the mod :D. I'm glad that people like this mod and that they are also interested in it :)
And also: Thanks for being patient :wink:
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