[1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

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Vane Brain
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Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Postby Vane Brain » Tue Aug 08, 2017 6:22 pm

Portalcrafter wrote:Waiting for new version will be released with fixed MAV when loading.

So far 0.2 looks a lot stable than 0.1

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Joined: Wed Aug 09, 2017 5:19 pm

Re: [1.2.4] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Postby kooplisskoopa » Wed Aug 09, 2017 5:21 pm

ADMAndrew wrote:
ashadttt wrote:Well good to know, keep up the good work ENDSHN, we know that you are doing your very best to keep this mod active and your other mods. I haven't researched a lot about SCP-127 but I will look it up sooner or later in the future :D
I'm really looking forward to playing this mod, (soon) when I checked out the mod on moddb I realized that v1.0 was out so I downloaded it and played it, it was pretty cool and I like the new intro as well, when I played for a while I encounter some glitches such as lags bugs etc. But when I played it on a mod it seem to work better I don't know what type of resource I made but it seemed to do the trick, well until I was in the 1499 dimension there was some bugs in 1.2 I know because of what program it is running on but when 1.3 was released its been removed due to issues, And then a new engine was reborn :shock2: better than ever, there's still some lag problems though in the entrance zone, sort of in the heavy containment zone besides the flashing lights causing slowness but no missing textures though :)

I support you man & everyone else that loves your mod,

I also have a question
Will SCP-035 be a thing to encounter, besides staying in its containment,
I've always wanted to know where the heck SCP-035 goes when one of the D-Class Personal's free it
It would be cool if the NTF-Unit Where able to recontain SCP-035, not saying that they can't recontain them or not,
035 fans just wants to see more 035 :035: :035: :035:
"not saying that I'm a fan or anything like that"

Nine Tailed Fox Unit Has recontained SCP-035 and we would to like to notify the personals responsible for 035's containment breach, DO NOT FREE SCP-035


I also support you, you could put secondary mission recontain the other SCPs (035 :035: , 049 :049: , 457 Image)
For example to recontain the SCP-035 you need to have an object with scp-148 integrated. And being close to it you must be careful that the floor generates tentacles. And if it touches you will put the mask (deathmessage = MTF-Unit [REDACTED] was found dead by trying to recontain the SCP-035 the file will be archived)
From 049 it would be a matter of making modifications in your containment chamber to add another mechanical lever that would be for the door of your room. To contain it you would have to attract it to the containment room and activate the lever and lock it (an achievement called: Excuse me to take your medicine) and its icon:
The 457 would be the same as that of 049, by storing it in its containment room and locking it inside would initiate a protocol (recovery protocol-457-A) that consists of dispersing water inside its containment room until appeasing its fire) Would unlock an achievement called "Turning the Flames"
Well I also made this achievement icon for the mission mode :D


I made an account just to thank you for that Nostalgia overload with the Ultima Online Fire Elemental gif. :D

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