PXLSHN wrote:To answer the question about me working on the mod:
Yes I'm actually still working on it, but I also work on SCP:CB as well and I also have other stuff in my life that keeps me busy as well, so a lot of stuff for me to do.
0.2.0 is not cancelled and I'm not planning to do so, I want it to be released, but I also want to assure that 0.2.0 is a very good version as well, so I won't rush it out.
It's a good thing that people support me and the mod
Also good to see the collaboration with the old document texture I made for the gun-storage room.
I'm not sure if I will actually use this texture directly though, as it has a lot of grammar errors (made by me, as the text and such of the document itself hasn't been changed and my English wasn't really good at all when I made this document).
I could re-implement this document actually, but I would then write new text for it that doesn't contain too many grammar errors.
BTW: I also have to see the other collaborations that had been made (at the time of writing/posting it I don't have much time to view it, but I'll do that as soon as possible )
Again, thanks to everyone for supporting and even helping with some stuff in the mod . I'm glad that people like this mod and that they are also interested in it
And also: Thanks for being patient
Well good to know, keep up the good work ENDSHN, we know that you are doing your very best to keep this mod active and your other mods. I haven't researched a lot about SCP-127 but I will look it up sooner or later in the future
I'm really looking forward to playing this mod, (soon) when I checked out the mod on moddb I realized that v1.0 was out so I downloaded it and played it, it was pretty cool and I like the new intro as well, when I played for a while I encounter some glitches such as lags bugs etc. But when I played it on a mod it seem to work better I don't know what type of resource I made but it seemed to do the trick, well until I was in the 1499 dimension there was some bugs in 1.2 I know because of what program it is running on but when 1.3 was released its been removed due to issues, And then a new engine was reborn better than ever, there's still some lag problems though in the entrance zone, sort of in the heavy containment zone besides the flashing lights causing slowness but no missing textures though
I support you man & everyone else that loves your mod,
I also have a question
Will SCP-035 be a thing to encounter, besides staying in its containment,
I've always wanted to know where the heck SCP-035 goes when one of the D-Class Personal's free it
It would be cool if the NTF-Unit Where able to recontain SCP-035, not saying that they can't recontain them or not,
035 fans just wants to see more 035
"not saying that I'm a fan or anything like that"