Thank you all for testing the mod and giving feedback. Now:
penpen110 wrote:So, I found four more bugs. Correct me if I list of one of the things you mentioned Hakkla, but I wanted to mention these.
1. You can only use both hands when you have the backpack on.
2. Putting a battery in a navigator doesn't completely fill it with energy.
3. An item isn't picked up instanty, so it takes a lot of clicks. Amount if clicks varies.
4. Log #3, (the third log found in SCP-860-01) spawns in the intro cell
First of all, thank you for the detailed post.
1. There's no "left" and "right" hands, there's just your "carry" which is the double-bordered slot. Single bordered slots is what you're wearing. Or, bottom row of slots is worn items, top row of slots is held items (you can only hold one item at once). Wearing an item also encompasses actively using items, such as reading a document.
2. That's intentional, though in retrospective it may not make much sense. Currently 9V batteries replenish around 33% of S-NAV energy. I've already added 18V batteries and these replenish around 66%, though they only fit in the S-NAV 310 (not the 300).
3. You and others seem to mind this a lot. In fact, in all my tests, items are picked up instantly, but
the hand icon has a slightly larger range than the pick up function. Get closer to the item if you can't pick it up. The only place clicks are a bit iffy is the boxfile\archiver interface, and I haven't yet pin-pointed why.
4. Can't reproduce this bug, I always get a "Class D Orientation Leaflet", even when downloading the mod as an end-user. SCP:CB can do weird things. Did this happen more than once?
CLgaming wrote:It takes me five minutes to pick up a keycard and a gas mask alone.
You were probably in hand icon range but not in pick range. Read above. I'll fix it on the next update.
SyphenTV wrote:Seriously. My game crashed picking up a level 2 keycard.
Can't reproduce this bug. I've always tested picking up a "Level 2 Key Card" by going to the "room2testroom2" (the chamber whose glass is broken by SCP-173), and it never crashed SCP:CB for me. Can you give additional details?
SyphenTV wrote:900/10
CLgaming wrote:11/10
Thanks, you're too kind.
SCP-079, SCP-294 & other models /
SCP:CB Inventory Mod
I confirm you can win SCP:CB on Keter using only a keycard.