Actually these are some good ideas, I also thought of adding zombies like these in my mod, if you would need help with coding, maybe I could help a bit .slender1200 wrote:Yes, I am either planning on putting more zombie in the 049 room, or make them spawn anywhere.PXLSHN wrote:Ah, OK, so currently it's something like a placeholder or such
Here are a list of ones I plan on adding.
-Hazmat
-Nazi
-Zombies From 7.0
-Headless Nazi's
-Guard Zombies With There Guns (they will throw them at you, like Dying Light)
Re: SCP - The New War (WIP)
#92That would be fantastic if you could help, but if you did, I would probably wipe the current one. Because I found a few bugs with mine.PXLSHN wrote:Actually these are some good ideas, I also thought of adding zombies like these in my mod, if you would need help with coding, maybe I could help a bit .slender1200 wrote:Yes, I am either planning on putting more zombie in the 049 room, or make them spawn anywhere.PXLSHN wrote:Ah, OK, so currently it's something like a placeholder or such
Here are a list of ones I plan on adding.
-Hazmat
-Nazi
-Zombies From 7.0
-Headless Nazi's
-Guard Zombies With There Guns (they will throw them at you, like Dying Light)
A bug I found was the Nazi got super long arms and his head had a dance break when he hit me, or sometimes he would walk away from me, or sometimes he would spawn 10-20 times once spawning one.
Don't worry about your son, he will be sent to the deep dark depths in no time.
Re: SCP - The New War (WIP)
#93Some of these are actually bugs in coding, but some of these are bugs in the model's animationslender1200 wrote: That would be fantastic if you could help, but if you did, I would probably wipe the current one. Because I found a few bugs with mine.
A bug I found was the Nazi got super long arms and his head had a dance break when he hit me, or sometimes he would walk away from me, or sometimes he would spawn 10-20 times once spawning one.
Re: SCP - The New War (WIP)
#94Yea, but I did not list all the bugs.PXLSHN wrote:Some of these are actually bugs in coding, but some of these are bugs in the model's animationslender1200 wrote: That would be fantastic if you could help, but if you did, I would probably wipe the current one. Because I found a few bugs with mine.
A bug I found was the Nazi got super long arms and his head had a dance break when he hit me, or sometimes he would walk away from me, or sometimes he would spawn 10-20 times once spawning one.
Don't worry about your son, he will be sent to the deep dark depths in no time.
Re: SCP - The New War (WIP)
#95Alright, if I have the time, I can look into your code and try to fix all the bugs that are possible to fix using code.slender1200 wrote:Yea, but I did not list all the bugs.PXLSHN wrote:Some of these are actually bugs in coding, but some of these are bugs in the model's animationslender1200 wrote: That would be fantastic if you could help, but if you did, I would probably wipe the current one. Because I found a few bugs with mine.
A bug I found was the Nazi got super long arms and his head had a dance break when he hit me, or sometimes he would walk away from me, or sometimes he would spawn 10-20 times once spawning one.
Re: SCP - The New War (WIP)
#96AlrightPXLSHN wrote:Alright, if I have the time, I can look into your code and try to fix all the bugs that are possible to fix using code.
EDIT: Actually, we might need to restart the code in the first place, because 1.2 is coming soon.
Don't worry about your son, he will be sent to the deep dark depths in no time.
Re: SCP - The New War (WIP)
#97Just ported over to 1.2, this means I had to wipe the NPC code from 1.1.5, because the entire code in that version made the 1.2 crash.
Don't worry about your son, he will be sent to the deep dark depths in no time.
Re: SCP - The New War (WIP)
#98Oh.. Well, 1.2 will be the last update family for a while, so it shouldn't be too hard sorting out the rest of this mod!slender1200 wrote:Just ported over to 1.2, this means I had to wipe the NPC code from 1.1.5, because the entire code in that version made the 1.2 crash.
Re: SCP - The New War (WIP)
#99I do not know if it is possible to add a video in the game, so if any of you know if this is possible, let me know.
I want to add a TV somewhere, and one of those old commercials (or movies) are playing on it.
Ex:
[youtube]d7MCsp5Ier4[/youtube]
[youtube]nPnSkd6E[/youtube]
I want to add a TV somewhere, and one of those old commercials (or movies) are playing on it.
Ex:
[youtube]d7MCsp5Ier4[/youtube]
[youtube]nPnSkd6E[/youtube]
Don't worry about your son, he will be sent to the deep dark depths in no time.
Re: SCP - The New War (WIP)
#100I think if it supports animated GIFs and having the sound of the TVs as ambience or something, then you could make it work like that.slender1200 wrote:I do not know if it is possible to add a video in the game, so if any of you know if this is possible, let me know.
I want to add a TV somewhere, and one of those old commercials (or movies) are playing on it.
Ex:
-snip x2-