Re: [1.1.5] SCP CB MLG Edition (WIP)

#23
Child Muncher wrote:
PootWizard wrote: (havent tried the mod yet, will try it soon doe)
You can't try it anyway considering the mod hasn't been released yet.
Oh, ok cause i check the 1st page and didnt see a download link.


also SCP-500 (even though i said it before) should really be a dorito chip (not a dorito bag)

(and if SCP-500 itself was in game (the bottle) it should be a bag(IF IT EVER WAS))

dats all c: and have a dank day
That Poot Burd c:

Re: [1.1.5] SCP CB MLG Edition (WIP)

#27
juanjpro wrote:RMesh is a format that was created specifically for SCPCB. Currently there are no applications that can edit RMesh files, but there is a B3D-to-RMesh converter that a programmer could read to create a plugin for modelling software.
What are they? I suppose they're the rooms, but I want to change them a little. I just really wanted to change every-single-conceivable-thing in SCP:CB for the creation of this mod. I did manage to port-over "room2_3" from SCP:CB version 1.2.2+ because they looked so cool.
I also want to add new events, how do I do this? I read the guide, but I'm still confused beyond belief. Can you link me to a thread that might give me a clue as to how to create an event?
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