I don't have Half Life 2, the closest thing I got is Garry's Mod, but even then I have no clue how to extract models from the game :/Dmitriy-Bars wrote:Did you play Half-Life 2?TheHappyJammer wrote:Sure I can give some advice. What are the specifics?Dmitriy-Bars wrote:TheHappyJammer, if you did the great work in this mod, maybe you can help me with developing a new version of HL mod? (viewtopic.php?f=11&t=4956)
I need some advices for replacing models.
Or can you find the models of Combine Stalker (http://half-life.wikia.com/wiki/Stalker), a citizen and (maybe) a metrocop from it? I want to change SCP-966 and SCP-205's shadows by them, but I can't...
I have a suggestion to continue the developing of Half-Life Resonance Cascade mod (viewtopic.php?f=11&t=2446) and port it to v1.2.3, but I need someone's help to change some files (if you agree):
1. Find and replace all the files (models, sounds, documents) for SCP-966, SCP-1048-A and SCP-205 and change SCP-1048's drawings.
2. Change the rest of NPC models (from the current version of the mod).
3. (maybe) Change SCP-1074 and improve SCP-372's (Alien Controller) textures.
I already have an idea to replace 1048-A with a houndeye (like SCP-066), but maybe it needs animation of sonic attack. I also have ideas for 205 and 966, but you can propose me another ones (because I'm not sure that they are good):
SCP-205 = Cinema Lamps (a scene with Metrocops and a citizen from HL2)
SCP-966 = Stalker
(That is non-canonical for HL1, but looks like an easter egg or something else )
Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.2
#61[1.2.3] SCP Containment Breach 087-B Mod:
viewtopic.php?f=11&t=4944
[1.3.11] Field Of View (FOV) Mod:
https://undertowgames.com/forum/viewtop ... f=5&t=8433
viewtopic.php?f=11&t=4944
[1.3.11] Field Of View (FOV) Mod:
https://undertowgames.com/forum/viewtop ... f=5&t=8433