[1.2.3] SCP Containment Breach 087-B Mod v1.0.2

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TheHappyJammer
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Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.2

Postby TheHappyJammer » Fri Jan 29, 2016 1:24 am

Zackonark wrote:If you have a copy of Amnesia: The Dark Descent, you can import the grunt model straight out of the game files into Blender. All it is is a simple .obj file, if I'm not mistaken.


Funny thing is I actually have the Grunt model (.dae) from the Amnesia: The Dark Descent demo. My trouble is giving it animations and rigging it and such which I basically suck at :/

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TheHappyJammer
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Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.2

Postby TheHappyJammer » Fri Jan 29, 2016 1:29 am

Dmitriy-Bars wrote:
TheHappyJammer wrote:
Dmitriy-Bars wrote:In addition to the one of my last comments:



Can you also change the models of Jeff (because the retextured model of the scientist jars against the classical look of him), Freddy (178-1, for the same reason) and Smile.dog (860-2)?

I really like the textures, but it would be much better if these monsters used their own models.


I'll see what I can do, but I suck at modeling :6


I understand, but I don't mean only you... I mean someone who can help (and helped) you with some models.


Right now I can think of PXLSHN or slender1200 to help, but right now this mod is basically a solo project until I can finish the New War code for slender1200's mod.

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Zackonark
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Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.2

Postby Zackonark » Fri Jan 29, 2016 1:46 am

TheHappyJammer wrote:
Zackonark wrote:If you have a copy of Amnesia: The Dark Descent, you can import the grunt model straight out of the game files into Blender. All it is is a simple .obj file, if I'm not mistaken.


Funny thing is I actually have the Grunt model (.dae) from the Amnesia: The Dark Descent demo. My trouble is giving it animations and rigging it and such which I basically suck at :/

I may need some time, but I might be able to animate it for you.
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Child Muncher
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Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.2

Postby Child Muncher » Fri Jan 29, 2016 4:52 pm

This isn't even an SCP-087-B mod anymore. It's just a clusterfuck of random horror characters and games mashed into a mod.
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Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.2

Postby slender1200 » Fri Jan 29, 2016 7:28 pm

Child Muncher wrote:This isn't even an SCP-087-B mod anymore. It's just a clusterfuck of random horror characters and games mashed into a mod.

That is true.
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Nehpys
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Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.2

Postby Nehpys » Fri Jan 29, 2016 7:52 pm

Child Muncher wrote:This isn't even an SCP-087-B mod anymore. It's just a clusterfuck of random horror characters and games mashed into a mod.


I had the idea to change 1123, by making it a simple hallway from 087-B, and at the end a model of the Masked Man pops up. When it pops up, you teleport to the facility and it slowly becomes SCP-087-Bified, turning walls into bricks, ect. After the event is over, the facility turns back to normal.

Better then the Jeff the Killer stuff.


EDIT: For SCP-205, it could be replaced with both monsters from 087-B beating/killing multiple Class-D's, and when you walk in you instantly die from them.

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PXLSHN
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Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.2

Postby PXLSHN » Fri Jan 29, 2016 8:18 pm

SyphenTV wrote:
Child Muncher wrote:This isn't even an SCP-087-B mod anymore. It's just a clusterfuck of random horror characters and games mashed into a mod.


I had the idea to change 1123, by making it a simple hallway from 087-B, and at the end a model of the Masked Man pops up. When it pops up, you teleport to the facility and it slowly becomes SCP-087-Bified, turning walls into bricks, ect. After the event is over, the facility turns back to normal.

Better then the Jeff the Killer stuff.


EDIT: For SCP-205, it could be replaced with both monsters from 087-B beating/killing multiple Class-D's, and when you walk in you instantly die from them.


I have to say these are good ideas which would fit better to the mod (if it should be a pure SCP-087-B mod). But still, adding horror characters from other Horror games is still a very good idea, but in my opinion, the title of this mod should be different as (as many already said before) this is pretty much a collaboration made by references/resources/etc... from other Horror games in SCP:CB.
But still, your mod is great :wink:
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Nehpys
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Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.2

Postby Nehpys » Sat Jan 30, 2016 2:40 am

PXLSHN wrote:
SyphenTV wrote:
Child Muncher wrote:This isn't even an SCP-087-B mod anymore. It's just a clusterfuck of random horror characters and games mashed into a mod.


I had the idea to change 1123, by making it a simple hallway from 087-B, and at the end a model of the Masked Man pops up. When it pops up, you teleport to the facility and it slowly becomes SCP-087-Bified, turning walls into bricks, ect. After the event is over, the facility turns back to normal.

Better then the Jeff the Killer stuff.


EDIT: For SCP-205, it could be replaced with both monsters from 087-B beating/killing multiple Class-D's, and when you walk in you instantly die from them.


I have to say these are good ideas which would fit better to the mod (if it should be a pure SCP-087-B mod). But still, adding horror characters from other Horror games is still a very good idea, but in my opinion, the title of this mod should be different as (as many already said before) this is pretty much a collaboration made by references/resources/etc... from other Horror games in SCP:CB.
But still, your mod is great :wink:


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TheHappyJammer
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Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.2

Postby TheHappyJammer » Sun Jan 31, 2016 12:30 am

Child Muncher wrote:This isn't even an SCP-087-B mod anymore. It's just a clusterfuck of random horror characters and games mashed into a mod.


Criticism accepted, E-Kyon-Kun's video touches on this too. In the next update (hopefully within the next month) the name of the mod will be changed.

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TheHappyJammer
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Re: [1.2.3] SCP Containment Breach 087-B Mod v1.0.2

Postby TheHappyJammer » Sun Jan 31, 2016 12:32 am

SyphenTV wrote:
Child Muncher wrote:This isn't even an SCP-087-B mod anymore. It's just a clusterfuck of random horror characters and games mashed into a mod.


I had the idea to change 1123, by making it a simple hallway from 087-B, and at the end a model of the Masked Man pops up. When it pops up, you teleport to the facility and it slowly becomes SCP-087-Bified, turning walls into bricks, ect. After the event is over, the facility turns back to normal.

Better then the Jeff the Killer stuff.


EDIT: For SCP-205, it could be replaced with both monsters from 087-B beating/killing multiple Class-D's, and when you walk in you instantly die from them.


As much as I like those ideas, my modding capabilities are limited and from the start, this mod was not a pure 087-B mod. I will simply change the name and change a few aspects, but not greatly in the next update.


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