Re: [1.3.X] More SCPS Mod (V.0.3.0 work in progress)

#91
diszxchat wrote:
UnluckyCharms wrote:Amazing mod, but I have some suggestions.

Are you going to be adding anything from the NTF Mod? maybe add the old SCP 513-1 to the game but make it so that both instances of the SCP don't appear at the same time. That would be interesting.

It would be pretty cool to see extra rooms too, such as ones that were cut from the game. There's someone actively working on a mod with that concept, but maybe to advance forth, you guys could collaborate! That would be pretty cool! :D
If you're mentioning to the ntf team, we are collaborating each other. But not all that major stuff.

I will starting porting all the BoH SCPS today then tomorrow I will start doing Fan Breach ones.
Can it work with the MLG mod? I like to see those scps in MLG style. :duck:
:duck:

Metroid construction: http://forum.metroidconstruction.com/in ... le;u=40862

Re: [1.3.X] More SCPS Mod (V.0.3.0 work in progress)

#92
diszxchat wrote: If you're mentioning to the ntf team, we are collaborating each other. But not all that major stuff.

I will starting porting all the BoH SCPS today then tomorrow I will start doing Fan Breach ones.
I was talking about whoever made this mod:
http://www.moddb.com/mods/scp-containme ... d-for-v131
I've been playing SCP - Containment Breach since v0.2

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Re: [1.3.X] More SCPS Mod (V.0.3.0 work in progress)

#93
UnluckyCharms wrote:
diszxchat wrote: If you're mentioning to the ntf team, we are collaborating each other. But not all that major stuff.

I will starting porting all the BoH SCPS today then tomorrow I will start doing Fan Breach ones.
I was talking about whoever made this mod:
http://www.moddb.com/mods/scp-containme ... d-for-v131
Not me. I'm pretty sure someone steal the room lines and paste it in the game. I will not collaborate with him.

Re: [1.3.X] More SCPS Mod (V.0.3.0 work in progress)

#95
UnluckyCharms wrote:Is this mod dead?
No. As of V.1.3.6, the coding is majorly modified.

Adding maps won't be easy as you think of now.

I will port the mod over to V.1.3.6 once NTF Mod (V.0.2.0) gets finished by PXLSHN and his members.

However, planned additions won't be added when I port it. It will be added in a few weeks when I port it.

There is V.1.3.7 planned so until they stop working on the main game first and finishing and touching up the mod, then I will do so.

Re: [1.3.X] More SCPS Mod (V.0.3.0 work in progress)

#100
UPDATE #1:

Finally fixed this annoying issue. Text box needs more space.

Now, onto implementing SCP-005 and its room into the game.

Maybe I would modify the room a bit by putting a shelf with its document. (At the start, I can't but now I know that PXLSHN use Virtual Machine which why it works)

EDIT:

Does anyone have SCP-427's original mod? If you have it, PM me and your help will be appreciated. After all, SCP-427 was planned to be added in Fan Breach.