Re: [1.3.1] SCPS Mod
#11Might try this and see how it goes, cause i do like SCP-005 as it makes some of the areas easier (even though its op)
That Poot Burd c:
Also, do you know why SCP-1074's empty portrait didn't display when SCP-714 being worn?juanjpro wrote:Remove it, that was one of FastExt's functions, I just used it for a neat distortion effect. Unsurprisingly it caused stability issues, just like everything else the library has.
SCP-714 blocks psychological and memetic effects, if I remember correctly. So nothing would be displayed on the portrait.diszxchat wrote:Also, do you know why SCP-1074's empty portrait didn't display when SCP-714 being worn?juanjpro wrote:Remove it, that was one of FastExt's functions, I just used it for a neat distortion effect. Unsurprisingly it caused stability issues, just like everything else the library has.
Is it from FastExt or a function something like that get removed?
More or less something to do with FastTxt/Ext.diszxchat wrote:SCP-009 room gives MAV (Memory Access Violation) if you load the game with this room.
Anyway to fix it?
I know it wouldn't displayed on the portrait but the class-D portrait just remain the same way even if put on SCP-714.SyphenTV wrote:SCP-714 blocks psychological and memetic effects, if I remember correctly. So nothing would be displayed on the portrait.diszxchat wrote:Also, do you know why SCP-1074's empty portrait didn't display when SCP-714 being worn?juanjpro wrote:Remove it, that was one of FastExt's functions, I just used it for a neat distortion effect. Unsurprisingly it caused stability issues, just like everything else the library has.
Is it from FastExt or a function something like that get removed?
More or less something to do with FastTxt/Ext.diszxchat wrote:SCP-009 room gives MAV (Memory Access Violation) if you load the game with this room.
Anyway to fix it?
Also, I don't think it has to do with FastExt.diszxchat wrote:I know it wouldn't displayed on the portrait but the class-D portrait just remain the same way even if put on SCP-714.SyphenTV wrote:SCP-714 blocks psychological and memetic effects, if I remember correctly. So nothing would be displayed on the portrait.diszxchat wrote:
Also, do you know why SCP-1074's empty portrait didn't display when SCP-714 being worn?
Is it from FastExt or a function something like that get removed?
More or less something to do with FastTxt/Ext.diszxchat wrote:SCP-009 room gives MAV (Memory Access Violation) if you load the game with this room.
Anyway to fix it?
Not sure why it didn't load correctly but I checked thoroughly between 1.3.0 and 1.3.1. They're the same.
Either it didn't load correctly because of FastExt removal or the latest version doesn't work.
You could use Blitz3D's debugger to see exactly where it's coming from.diszxchat wrote:Also, I don't think it has to do with FastExt.diszxchat wrote:I know it wouldn't displayed on the portrait but the class-D portrait just remain the same way even if put on SCP-714.SyphenTV wrote:
SCP-714 blocks psychological and memetic effects, if I remember correctly. So nothing would be displayed on the portrait.
More or less something to do with FastTxt/Ext.
Not sure why it didn't load correctly but I checked thoroughly between 1.3.0 and 1.3.1. They're the same.
Either it didn't load correctly because of FastExt removal or the latest version doesn't work.
I'm not sure what made it an error but I know it's not from UpdateEvent.bb nor the relight function I have modify.
I can pinned out it comes from the MapSystem.
Tried. Couldn't find the issue.Nehpys wrote:You could use Blitz3D's debugger to see exactly where it's coming from.diszxchat wrote:Also, I don't think it has to do with FastExt.diszxchat wrote:
I know it wouldn't displayed on the portrait but the class-D portrait just remain the same way even if put on SCP-714.
Not sure why it didn't load correctly but I checked thoroughly between 1.3.0 and 1.3.1. They're the same.
Either it didn't load correctly because of FastExt removal or the latest version doesn't work.
I'm not sure what made it an error but I know it's not from UpdateEvent.bb nor the relight function I have modify.
I can pinned out it comes from the MapSystem.