diszxchat wrote:Just to let you know that I'm VERY busy with my school. And no, the development is going very SLOWLY.
I will try continuing the development probably on 1st September.
As of the development, the main priority is getting SCP-006 function in-game. Then, I will work on other features as well.
For the SCP-006 event, I would work on auto-mode doors since the code (they are heavily copied from security gateway) is very long. Just because of coping the code and pasting it would just make the door work like the security gateway is just a no. Sure, the door might close but not having the player between the hallway.
Why did I say auto-mode doors? You will find out why... If you could figure it out.
don't worry we understand, your doing your best at what you are doing and we love what you added in already, we promise to wait for as long as we can, +1 support keep up the good work we know your doing your best
Also I have an idea for SCP-006 I was wondering if you are going to add any other SCP-006's For example SCP-006-j, I know that they are a joke SCP but it can still be a thing, just something that is lethal about SCP-006 I call it (Natures classified insects by: SCP-006)
Just saying I don't know if SCP-006 is lethal due to me not researching SCP-006 that much but I that they are insects that could live in SCP-006 not sure if they have their own chambers but since the main game is called Containment Breach you get it? SCP-006-j's escapes their chambers and enters SCP-006...