Sorry for the delay but the release date is extended to late July or early August because we're very busy with other things.
As of now, our main priority is implementing SCP-006 into the game. We already made the room.
Re: [1.3.7] "Project Resurrection" Mod (V.2.5 RELEASED ; V.3.0 W.I.P...)
#202Just want to say, thank you guys for making this, I did my first playthrough of the game, and encountered quite allot of the stuff you guys added, it makes the game more extensive in my opinion, the custom achievements are also great, I managed to get all of them, took me a while to find everything, but it was allot of fun. I look forward to playing the next version.
Re: [1.3.7] "Project Resurrection" Mod (V.2.5 RELEASED ; V.3.0 W.I.P...)
#203Can we have a little preview for v3.0 ? maybe a slight glimpse at SCP-006 chamber ?
Re: [1.3.7] "Project Resurrection" Mod (V.2.5 RELEASED ; V.3.0 W.I.P...)
#204Please note that the update may get further delayed. Due to... issues that needs to be fixed.
Anyways, "With Base Game" will likely be discontinued.
Sorry for everyone who have been waiting for V.3.0,
Have a great day!
- Diszxchat
P.S:
Although V.5.0 is not in development yet, we will show you a sneak preview.
Anyways, "With Base Game" will likely be discontinued.
Sorry for everyone who have been waiting for V.3.0,
Have a great day!
- Diszxchat
P.S:
Spoiler
EDIT:Although V.5.0 is not in development yet, we will show you a sneak preview.
Spoiler
Re: [1.3.7] "Project Resurrection" Mod (V.2.5 RELEASED ; V.3.0 W.I.P...)
#205Development is going slow so far but going well.
There might be comparison so just keep an eye out.
There might be comparison so just keep an eye out.
Spoiler
Re: [1.3.7] "Project Resurrection" Mod (V.2.5 RELEASED ; V.3.0 W.I.P...)
#206I have a question regarding rooms and room generation. Would it be possible to allow the opening of a whole new series of randomly generated rooms on the opposite of the office that you first enter after the intro?
I think this would open up more possibilities regarding the addition of extra rooms.
If this is possible, I think it would be a great idea to turn it into a reality.
If this is possible, I think it would be a great idea to turn it into a reality.
I've been playing SCP - Containment Breach since v0.2
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Re: [1.3.7] "Project Resurrection" Mod (V.2.5 RELEASED ; V.3.0 W.I.P...)
#207It would need a lot of coding to do that. Because of how it currently programmedUnluckyCharms wrote:I have a question regarding rooms and room generation. Would it be possible to allow the opening of a whole new series of randomly generated rooms on the opposite of the office that you first enter after the intro?SpoilerI think this would open up more possibilities regarding the addition of extra rooms.
If this is possible, I think it would be a great idea to turn it into a reality.
Re: [1.3.7] "Project Resurrection" Mod (V.2.5 RELEASED ; V.3.0 W.I.P...)
#208Can we expect v3.0 to be released soon or ?
Re: [1.3.7] "Project Resurrection" Mod (V.2.5 RELEASED ; V.3.0 W.I.P...)
#209maybe the 20th or some-dateDL_Baryonyx wrote:Can we expect v3.0 to be released soon or ?
Re: [1.3.7] "Project Resurrection" Mod (V.2.5 RELEASED ; V.3.0 W.I.P...)
#210Just to let you know that I'm VERY busy with my school. And no, the development is going very SLOWLY.
I will try continuing the development probably on 1st September.
As of the development, the main priority is getting SCP-006 function in-game. Then, I will work on other features as well.
For the SCP-006 event, I would work on auto-mode doors since the code (they are heavily copied from security gateway) is very long. Just because of coping the code and pasting it would just make the door work like the security gateway is just a no. Sure, the door might close but not having the player between the hallway.
Why did I say auto-mode doors? You will find out why... If you could figure it out.
I will try continuing the development probably on 1st September.
As of the development, the main priority is getting SCP-006 function in-game. Then, I will work on other features as well.
For the SCP-006 event, I would work on auto-mode doors since the code (they are heavily copied from security gateway) is very long. Just because of coping the code and pasting it would just make the door work like the security gateway is just a no. Sure, the door might close but not having the player between the hallway.
Why did I say auto-mode doors? You will find out why... If you could figure it out.