Re: [1.3.X] "Project Resurrection" Mod (V.2.5 RELEASED)

#151
diszxchat wrote:
thewolfking13 wrote:Does anyone know a seed that has all the rooms including scp-005 and others?
Seeds doesn't do anything. They are random generated.
Seeds are given by the game mostly at random, but a certain seed will always give the same rooms and locations in a given version. Sadly, I don't know a seed with all of the rooms in it as this is the first time that I've seen this mod.
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Image

Re: [1.3.7] "Project Resurrection" Mod (V.2.5 RELEASED)

#154
Hi can you just please answer me 3 things
1.Can i help with ideas of some Scps and about what are they gonna do
2.SCP 80-Dark form,are you just gonna use the special model of 106 in pocket dimension where you only see his eyes and black gas or are you gonna do something more original
3.I would just like to report that i tried about 10 different seed and i couldnt find scp 038,005 anywhere altrough i can spawn scp 005,so please tell me what is with that

Re: [1.3.7] "Project Resurrection" Mod (V.2.5 RELEASED)

#155
I'm really liking what you are doing and have planned for adding so many new SCPs. I really like the game and while I don't play as often as I normally would I feel that having a large Fan-box-of-horrors-Breach will go a long way to have me replay again and again.

I am slightly concerned/curious what you mean by combining your mod with the third Subdivision's. I'm only slightly concerned because while I like the NTF mod, I also like the vanilla breach style of a D-Class. So to clarify a bit, when you say combining do you mean:
A) that it will only come as part of the NTF mod
B) that there will be a form of this mod for both the base game and for NTF
C) that you will add some of their SCPs into this mod
D) B and C?
E) Some other way of combining that I didn't think to put an option down for.

Finally, since I am seeing that not every room will spawn in one game, is there any way to combat that? Even if it is to increase the average sizes of the containment zones? And if that is possible, is it possible to have an average zone size option for custom difficulty. (These are more of hypothetical questions than suggestions)

Anyways those are my questions, but keep up the amazing work you are doing. I really wanted to see more SCP mods other than BOH/added to BOH and now you are making that wish come true. I can't wait (actually I can) to die over and over again by those MTFs in later versions of this mod!

Re: [1.3.7] "Project Resurrection" Mod (V.2.5 RELEASED)

#156
IGORJOLT wrote:Hi can you just please answer me 3 things
1.Can i help with ideas of some Scps and about what are they gonna do
2.SCP 80-Dark form,are you just gonna use the special model of 106 in pocket dimension where you only see his eyes and black gas or are you gonna do something more original
3.I would just like to report that i tried about 10 different seed and i couldnt find scp 038,005 anywhere altrough i can spawn scp 005,so please tell me what is with that
1. We haven't decided yet.

2. I don't know but it may use another model

3. It's like that. It's possible that the map generator could have limited the spawn of room. I will check it later.

Re: [1.3.7] "Project Resurrection" Mod (V.2.5 RELEASED)

#157
Sallyspartan wrote:I'm really liking what you are doing and have planned for adding so many new SCPs. I really like the game and while I don't play as often as I normally would I feel that having a large Fan-box-of-horrors-Breach will go a long way to have me replay again and again.

I am slightly concerned/curious what you mean by combining your mod with the third Subdivision's. I'm only slightly concerned because while I like the NTF mod, I also like the vanilla breach style of a D-Class. So to clarify a bit, when you say combining do you mean:
A) that it will only come as part of the NTF mod
B) that there will be a form of this mod for both the base game and for NTF
C) that you will add some of their SCPs into this mod
D) B and C?
E) Some other way of combining that I didn't think to put an option down for.

Finally, since I am seeing that not every room will spawn in one game, is there any way to combat that? Even if it is to increase the average sizes of the containment zones? And if that is possible, is it possible to have an average zone size option for custom difficulty. (These are more of hypothetical questions than suggestions)

Anyways those are my questions, but keep up the amazing work you are doing. I really wanted to see more SCP mods other than BOH/added to BOH and now you are making that wish come true. I can't wait (actually I can) to die over and over again by those MTFs in later versions of this mod!
I would say A but like an collaborative mod or expansion pack. It's release will take place here.

Re: [1.3.7] "Project Resurrection" Mod (V.2.5 RELEASED)

#159
Sallyspartan wrote:Sorry for the confusion still, so you are saying that Project Resurrection would be an expansion pack for the NTF fox but not an expansion for the original game?
I will just break up some parts of your words so you would understand.

"Project Resurrection would be an expansion pack for the NTF fox"
Project Resurrection with NTF Mod will be collaborated, not an addition to the NTF Mod.

If you do not know what Collaborative means, I suggest checking up the dictionary. It's basically talk work / working together.

"But not an expansion for the original game?"
It's already an expansion pack for the game. Modification is expanding or adding things to the game.

I understand that some of you may not be native english but a foreign which I understand. If collaboration is not your understanding, combination is another word you can understand of.

More Infos regarding combination with NTF Mod:

We haven't collaborated yet. We planned to do that after V.0.2.0 release.
cron