RMesh importer for fragMOTION

#1
Spoiler
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This would've been useful a few years ago.
Only imports the main meshes (drawn/collision), doesn't include triggerboxes or point entities simply because there's no good way to represent them in fragMOTION.
On top of that, fragMOTION doesn't support multiple texture coordinate sets, so the lightmapping information is also lost. Because of this, I didn't bother implementing an rmesh export function.

Download:
https://www.dropbox.com/s/65g4totcsjd51 ... h.dll?dl=1
when was the last time i made this sort of thread

Source code: (comments not included, couldn't be bothered to write any)
https://www.dropbox.com/s/68cxeafmsk36g ... c.zip?dl=1
Last edited by juanjp600 on Tue Jun 27, 2017 2:08 am, edited 3 times in total.

Re: RMesh importer for fragMOTION

#3
epicgamer123 wrote:Excuse I my ignorance but it is to import rooms? I know not the .rmesh extension...
.RMESH is a custom format made by Juan so Containment Breach could load rooms faster. FragMOTION, the preferred choice to convert Blitz3D models and .X files from the game, couldn't open .RMESH due to obvious reasons. Juan just made this plugin so you CAN import .RMESH into FragMOTION.

Re: RMesh importer for fragMOTION

#5
epicgamer123 wrote:Of what I understood it is an alternative has world studio?
No. This is mostly a tool for port developers who want to have access to the latest versions of the rooms without having to write an RMesh importer for their projects, and it will not allow you to create rooms in the same way 3D World Studio would.
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