[REQ] MTF Character Version Switch

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Elias2017
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Joined: Sat Oct 21, 2017 3:42 pm

[REQ] MTF Character Version Switch

Postby Elias2017 » Sun Oct 22, 2017 11:02 pm

This is a request for a 1.3.8 mod to be made that switches the new MTF character with the old MTF character. Bascially, making the mtf npc look like the old version. I've tried to do this before, but the bones and skeleton are different, so the animations won't work. Also, the behavior of the AI doesn't need to change, just the appearance of the npc. Many thanks to whoever is willing to make the mod.

ashadttt
Technician
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Re: [REQ] MTF Character Version Switch

Postby ashadttt » Thu Oct 26, 2017 7:31 pm

Elias2017 wrote:This is a request for a 1.3.8 mod to be made that switches the new MTF character with the old MTF character. Bascially, making the mtf npc look like the old version. I've tried to do this before, but the bones and skeleton are different, so the animations won't work. Also, the behavior of the AI doesn't need to change, just the appearance of the npc. Many thanks to whoever is willing to make the mod.


I've actually wondered how it would be like with the old mtf replacing the new ones it would be funny if it was in a nutshell :)

merikusen1998
Class-D
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Joined: Mon Nov 06, 2017 6:47 am

PC Games

Postby merikusen1998 » Thu Nov 09, 2017 5:42 pm

My guess is that you're looking for an for PC Games.
Unfortunately this data wasn't very well kept, and there were hundreds
of small business game companies that only released a couple thousand
copies of a particular game, and then were never seen or heard from
again
jetpack joyride pc

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CAPTAINAustin6
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MTF Character Version Switch

Postby CAPTAINAustin6 » Thu Nov 16, 2017 10:29 pm

You need the old model and the textures keep any texture in the new MTF name keep the old MTF texture the same switch the new MTF texture with the old texture (you don't have to name the new model the same as the old) then play the game, it should run the game with the old model. (This works with every model)

Your wellcome.
OH YEAH MR. KRABS!!! WOOOOOOO!!!!! OH YEAH I'M FEELING IT NOW!!! OH YEAH :REDACTED:
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MrManGuySir
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Joined: Mon Jul 23, 2018 1:27 am

Re: [REQ] MTF Character Version Switch

Postby MrManGuySir » Mon Jul 23, 2018 1:32 am

Okay, I followed the steps provided in the last reply.

However, I'm at least 90% sure that I did something wrong.

I managed to port the model over, but everything else is broken.

The helmet IS textured, but it uses the zombie helmet texture whilst also adding a yellow visor on top, everything below the head is completely untextured, and the character moves around like they're lying down.

I set up a test save to do some tests with it, and no matter what I try, those are my results.

It may be because of my sheer inexperience with modifying game files that caused this bug, or it could be that I misread an instruction somewhere, but regardless, I need help with this.

MrManGuySir
Class-D
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Joined: Mon Jul 23, 2018 1:27 am

Re: [REQ] MTF Character Version Switch

Postby MrManGuySir » Mon Jul 23, 2018 1:43 am

Okay, managed to figure out how to get the model textured.
He's still drifting along on his back, however.
Any help?

UniQueTrauma
Dr. Bright's Assistant
Posts: 27
Joined: Wed May 16, 2018 12:14 am

Re: [REQ] MTF Character Version Switch

Postby UniQueTrauma » Wed Jul 25, 2018 3:07 am

MrManGuySir wrote:Okay, managed to figure out how to get the model textured.
He's still drifting along on his back, however.
Any help?


You'd need to change the mesh itself, due to the new MTF facing the ground, and you'd need to change some code in the files so the animations are timed.
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MrManGuySir
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Re: [REQ] MTF Character Version Switch

Postby MrManGuySir » Wed Jul 25, 2018 5:10 am

You'd need to change the mesh itself, due to the new MTF facing the ground, and you'd need to change some code in the files so the animations are timed.

Well, I recently discovered (and by recently I mean today) the little tidbit that the new MTF model faces downwards on its face by using a program that can view .b3d models (but can't actually modify them), but I have no idea what lines of code I need to change and in which files the lines are, and how I would change the mesh. Probably isn't too easy to find tutorials on this type of thing either, considering that Blitz is no longer supported.

Unfortunately, what I have at the moment is probably the best I'm going to get, considering my complete lack of understanding when it comes to coding in Blitz 3D, and modifying .b3d files in general.

Thank you for the assistance regardless.

UniQueTrauma
Dr. Bright's Assistant
Posts: 27
Joined: Wed May 16, 2018 12:14 am

Re: [REQ] MTF Character Version Switch

Postby UniQueTrauma » Thu Jul 26, 2018 12:08 pm

MrManGuySir wrote:
You'd need to change the mesh itself, due to the new MTF facing the ground, and you'd need to change some code in the files so the animations are timed.

Well, I recently discovered (and by recently I mean today) the little tidbit that the new MTF model faces downwards on its face by using a program that can view .b3d models (but can't actually modify them), but I have no idea what lines of code I need to change and in which files the lines are, and how I would change the mesh. Probably isn't too easy to find tutorials on this type of thing either, considering that Blitz is no longer supported.

Unfortunately, what I have at the moment is probably the best I'm going to get, considering my complete lack of understanding when it comes to coding in Blitz 3D, and modifying .b3d files in general.

Thank you for the assistance regardless.


A Free program you can use is FragMotion, it's a free program and it CAN modify meshes.
Image

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TheRealNiknahde
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Joined: Thu Jun 07, 2018 11:26 am
Location: USA, New Jersey

Re: [REQ] MTF Character Version Switch

Postby TheRealNiknahde » Sat Aug 04, 2018 4:10 pm

Frag motion really isn't free. It's a free trial.
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