SCP H HOUR Mod - lead SCP Foundation as commander in chief
Posted: Sat Dec 30, 2017 8:24 pm
Hi everybody,
Long time i didnt post here, i present you SCP H HOUR mod for Command & Conquer Generals H Hour.
Link of the mod : http://www.moddb.com/mods/scp-h-hour
To get C&C HH for free : https://command-conquer-hq.wixsite.com/cachq
This mod is the new version of SCP Missing Force done 2 years ago
This mod has for goal to reproduce SCP bases and units. Obviously, this mod can contain maybe some lore differences but we will try to make it the most close to the universe. Code SCP is a little bit complicated, and if people want to help me to do this, you are more than welcome.
The project will be in 3 steps :
1-SCP buildings and units
2-SCP adds (walls, towers, etc...)
3-Un_Nem zombi mod integration and rework (to contain paranormal characters)
Screenshots
Long time i didnt post here, i present you SCP H HOUR mod for Command & Conquer Generals H Hour.
Link of the mod : http://www.moddb.com/mods/scp-h-hour
To get C&C HH for free : https://command-conquer-hq.wixsite.com/cachq
This mod is the new version of SCP Missing Force done 2 years ago
This mod has for goal to reproduce SCP bases and units. Obviously, this mod can contain maybe some lore differences but we will try to make it the most close to the universe. Code SCP is a little bit complicated, and if people want to help me to do this, you are more than welcome.
The project will be in 3 steps :
1-SCP buildings and units
2-SCP adds (walls, towers, etc...)
3-Un_Nem zombi mod integration and rework (to contain paranormal characters)
Screenshots