Guard states on spawn

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UniQueTrauma
Dr. Bright's Assistant
Posts: 24
Joined: Wed May 16, 2018 12:14 am

Guard states on spawn

Postby UniQueTrauma » Wed May 23, 2018 1:20 am

Is there a way I could set it to where when a guard is spawned, he automatically wants to shoot the player like MTF?
I'm pretty new to B3D but by looks of it, it should be pretty easy to set up, problem is, I just don't know how.
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ADMAndrew
Technician
Posts: 88
Joined: Tue Apr 18, 2017 11:49 pm
Location: Peru

Re: Guard states on spawn

Postby ADMAndrew » Wed May 23, 2018 11:48 pm

UniQueTrauma wrote:Is there a way I could set it to where when a guard is spawned, he automatically wants to shoot the player like MTF?
I'm pretty new to B3D but by looks of it, it should be pretty easy to set up, problem is, I just don't know how.

I'm not good, but in the intro sequence if you refuse to follow Ulgrin, he enters a state of persecution as well as the guard of the cells. I think you would copy it and create an npc with just that function. And you would put it to appear as NPC, I do not know maybe: spawn Guard_State_2 or something similar.
GLaDOS: "Good-bye, my only friend."
Me: (gasp) :O
GLaDOS: "Oh, did you think I meant you?"
Me: ... :REDACTED: . T_T
... GLaDOS x SCP-079 :079_2:
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UniQueTrauma
Dr. Bright's Assistant
Posts: 24
Joined: Wed May 16, 2018 12:14 am

Re: Guard states on spawn

Postby UniQueTrauma » Sat May 26, 2018 6:54 pm

ADMAndrew wrote:
UniQueTrauma wrote:Is there a way I could set it to where when a guard is spawned, he automatically wants to shoot the player like MTF?
I'm pretty new to B3D but by looks of it, it should be pretty easy to set up, problem is, I just don't know how.

I'm not good, but in the intro sequence if you refuse to follow Ulgrin, he enters a state of persecution as well as the guard of the cells. I think you would copy it and create an npc with just that function. And you would put it to appear as NPC, I do not know maybe: spawn Guard_State_2 or something similar.


I've tried that, but every time i enter the game, nothing happens.
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