SCPCB: Fallout Edition

A place to show off your mods and discuss modding SCPCB.
DrGreen
Dr. Bright's Assistant
Posts: 11
Joined: Sat Jun 09, 2018 4:25 pm

SCPCB: Fallout Edition

Postby DrGreen » Sat Jun 09, 2018 4:35 pm

I am making a mod for SCP:CB that changes it into a Fallout game. Here is the list of changes that I am going to make:

List of changes:

Spoiler
- SCP-294 will be a Nuka-Cola or Sunset Sarsaparilla vending machine.
- Class D personnel will be Vault dwellers.
- Scientists will be Vault science team personnel.
- Guards will be Vault security personnel.
- Nine Tailed Fox will be Raiders.

- The Foundation will be Vault-Tec.
- SCP-049-1 and the medical bay zombie will be Feral Ghouls.
- SCP-049 will be a Feral Ghoul Reaver.
- The S-Nav will be a Pip-Boy 2000.
- The HUD will be stylised like a Pip-Boy.
- SCP-860's forest will be the Wasteland.

- SCP-939 will be Giant Mantis.
- SCP-372 will be a Bloatfly.
- SCP-079 will be a terminal.
- SCP-008 will be radiation.
- SCP-096 will be a Deathclaw.
- SCP-990 and SCP-513-1 will be the Mysterious Stranger.


Feel free to give me ideas for the mod story and the rest of the SCPs. :)
Last edited by DrGreen on Tue Jun 12, 2018 4:30 pm, edited 5 times in total.
On a scale on one to ten, I'd say it's a "shut the :REDACTED:
up and fix me."

UniQueTrauma
Dr. Bright's Assistant
Posts: 27
Joined: Wed May 16, 2018 12:14 am

Re: SCPCB: Fallout Edition

Postby UniQueTrauma » Sat Jun 09, 2018 6:17 pm

Is this just gonna be a simple texture change, or a complete overhaul of the models?
Image

DrGreen
Dr. Bright's Assistant
Posts: 11
Joined: Sat Jun 09, 2018 4:25 pm

Postby DrGreen » Sun Jun 10, 2018 8:13 am

It will be a texture change at first, then when I get hold of some models, it'll be a model and SFX change.
On a scale on one to ten, I'd say it's a "shut the :REDACTED:
up and fix me."

UniQueTrauma
Dr. Bright's Assistant
Posts: 27
Joined: Wed May 16, 2018 12:14 am

Re:

Postby UniQueTrauma » Fri Jun 15, 2018 5:43 am

DrGreen wrote:It will be a texture change at first, then when I get hold of some models, it'll be a model and SFX change.


Don't you think that getting the models first be easier, not just changing textures on scp's and items?
Also, just get models from the GMOD workshop as they can be easier to convert to .b3d.
Image

User avatar
TheRealNiknahde
Dr. Bright's Assistant
Posts: 36
Joined: Thu Jun 07, 2018 11:26 am
Location: USA, New Jersey

Re: SCPCB: Fallout Edition

Postby TheRealNiknahde » Fri Jun 22, 2018 3:26 pm

I think SCP-173 aka :EXPUNGED: should be Puppet Man from Fallout :REDACTED: :079_2:
Image


Return to “Modding”

Who is online

Users browsing this forum: No registered users and 4 guests