SCPCB: Fallout Edition

#1
I am making a mod for SCP:CB that changes it into a Fallout game. Here is the list of changes that I am going to make:

List of changes:
Spoiler
- SCP-294 will be a Nuka-Cola or Sunset Sarsaparilla vending machine.
- Class D personnel will be Vault dwellers.
- Scientists will be Vault science team personnel.
- Guards will be Vault security personnel.
- Nine Tailed Fox will be Raiders.

- The Foundation will be Vault-Tec.
- SCP-049-1 and the medical bay zombie will be Feral Ghouls.
- SCP-049 will be a Feral Ghoul Reaver.
- The S-Nav will be a Pip-Boy 2000.
- The HUD will be stylised like a Pip-Boy.
- SCP-860's forest will be the Wasteland.

- SCP-939 will be Giant Mantis.
- SCP-372 will be a Bloatfly.
- SCP-079 will be a terminal.
- SCP-008 will be radiation.
- SCP-096 will be a Deathclaw.
- SCP-990 and SCP-513-1 will be the Mysterious Stranger.
Feel free to give me ideas for the mod story and the rest of the SCPs. :)
Last edited by DrGreen on Tue Jun 12, 2018 4:30 pm, edited 5 times in total.
On a scale on one to ten, I'd say it's a "shut the :REDACTED:
up and fix me."

#3
It will be a texture change at first, then when I get hold of some models, it'll be a model and SFX change.
On a scale on one to ten, I'd say it's a "shut the :REDACTED:
up and fix me."

Re:

#4
DrGreen wrote:It will be a texture change at first, then when I get hold of some models, it'll be a model and SFX change.
Don't you think that getting the models first be easier, not just changing textures on scp's and items?
Also, just get models from the GMOD workshop as they can be easier to convert to .b3d.
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