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Re: Guide To Compiling The Source Code

Posted: Tue Jan 01, 2013 4:18 am
by NickL4D2
Can you make a video tutorial ?

Re: Guide To Compiling The Source Code

Posted: Tue Jan 01, 2013 4:30 am
by MonocleBios
NickL4D2 wrote:Can you make a video tutorial ?
I might if there are some more requests to make one. I'm going to be gone for a few days, so I'll think about it.

Re: Guide To Compiling The Source Code

Posted: Tue Jan 01, 2013 12:00 pm
by InnocentSam
MonocleBios wrote:
InnocentSam wrote: http://dl.dropbox.com/u/17887537/craftingmod/Main.exe

I've been running it in the executable in the SCP directory before.
Doesn't work for me either.
Turn on debug mode in the compiler and screencap the debugger when the program crashes
I turned on debug mode, and while the file size increased by about 1000kb, it does the same error, and there's no debugger.

Re: Guide To Compiling The Source Code

Posted: Tue Jan 01, 2013 8:39 pm
by MonocleBios
InnocentSam wrote: I turned on debug mode, and while the file size increased by about 1000kb, it does the same error, and there's no debugger.
Did you run the program from the Blitz3D compiler with debug on?

Re: Guide To Compiling The Source Code

Posted: Tue Jan 01, 2013 9:13 pm
by InnocentSam
MonocleBios wrote:
InnocentSam wrote: I turned on debug mode, and while the file size increased by about 1000kb, it does the same error, and there's no debugger.
Did you run the program from the Blitz3D compiler with debug on?
Yes. That's why the executable is bigger.

Re: Guide To Compiling The Source Code

Posted: Tue Jan 01, 2013 9:21 pm
by MonocleBios
Don't make an executable, just run the code directly from Blitz. The debugger should pop up on the bottom

Re: Guide To Compiling The Source Code

Posted: Tue Jan 01, 2013 9:57 pm
by InnocentSam
MonocleBios wrote:Don't make an executable, just run the code directly from Blitz. The debugger should pop up on the bottom
The debug log shows up empty but now it shows the error "Stream does not exist"

Re: Guide To Compiling The Source Code

Posted: Tue Jan 01, 2013 10:33 pm
by MonocleBios
InnocentSam wrote: The debug log shows up empty but now it shows the error "Stream does not exist"
Copy the contents of your SCP:CB directory (sub-directories and all) to the location of the source code

Re: Guide To Compiling The Source Code

Posted: Wed Jan 02, 2013 1:28 pm
by InnocentSam
MonocleBios wrote:
InnocentSam wrote: The debug log shows up empty but now it shows the error "Stream does not exist"
Copy the contents of your SCP:CB directory (sub-directories and all) to the location of the source code
I thought I did that, but I forgot to include fastext.dll and such and such :3

Same error, "Memory access violation", but the debug log says this:
Image
Is it possible that I have an outdated version of FastExt.bb?


I think I found the problem. Quote from another forum:
Problem solved; It was all this time my own fault, which was about using an outdated version of blitz3D and Fastext combined.

Ignore this thread and banish it from existence :(
I have version 1.17 of FastExt and version 1.90 of Blitz3D (I thinK)

Re: Guide To Compiling The Source Code

Posted: Wed Jan 02, 2013 2:04 pm
by InnocentSam
Okay found the problem. You need to have version 1.106 of Blitz3D and version 1.17 of FastExt, otherwise you get my error :3