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Re: Guide To Compiling The Source Code

Posted: Thu Jan 03, 2013 12:20 am
by MonocleBios
InnocentSam wrote:Okay found the problem. You need to have version 1.106 of Blitz3D and version 1.17 of FastExt, otherwise you get my error :3
I'm glad you found it, adding this information to the OP

Re: Guide To Compiling The Source Code

Posted: Thu Jan 03, 2013 4:15 am
by Jill
Destructoid wrote:By 'acquire' he means you either buy that expensive ass shit or you do it the smart way and see that it "falls of the back of the digital truck" *wink-wink.

Accompany me on me ship to Booty!

Re: Guide To Compiling The Source Code

Posted: Fri Jan 04, 2013 1:27 am
by Frozenbrack
InnocentSam wrote:Okay found the problem. You need to have version 1.106 of Blitz3D and version 1.17 of FastExt, otherwise you get my error :3
Problem solved, everything runs smooth.
Many thanks!
(First post, lol)

Re: Guide To Compiling The Source Code

Posted: Fri Jan 04, 2013 11:02 am
by InnocentSam
Combine wrote:
Destructoid wrote:By 'acquire' he means you either buy that expensive ass shit or you do it the smart way and see that it "falls of the back of the digital truck" *wink-wink.

Accompany me on me ship to Booty!
Arrrr code up, me hearties, yo ho!

Re: Guide To Compiling The Source Code

Posted: Sun Jul 15, 2018 2:52 am
by purseit
I hate to say it, but I don't even know if it's possible anymore. The fastlibs website doesn't seem to exactly exist anymore. Is there any other way to compile the source code though?

Re: Guide To Compiling The Source Code

Posted: Sun Jul 15, 2018 9:49 am
by Vane Brain
purseit wrote:I hate to say it, but I don't even know if it's possible anymore. The fastlibs website doesn't seem to exactly exist anymore. Is there any other way to compile the source code though?
SCP CB doesn't need this libs anymore (since v1.3.1)

Re: Guide To Compiling The Source Code

Posted: Sun Jul 22, 2018 8:33 pm
by purseit
Vane Brain wrote:
purseit wrote:I hate to say it, but I don't even know if it's possible anymore. The fastlibs website doesn't seem to exactly exist anymore. Is there any other way to compile the source code though?
SCP CB doesn't need this libs anymore (since v1.3.1)
Oh, I see... then I seem to have a weird problem because for some reason when I try to compile the latest version of CB, it gives me an error about some kind of f_sound thing.

Re: Guide To Compiling The Source Code

Posted: Mon Jul 23, 2018 8:26 am
by Vane Brain
purseit wrote:
Vane Brain wrote:
purseit wrote:I hate to say it, but I don't even know if it's possible anymore. The fastlibs website doesn't seem to exactly exist anymore. Is there any other way to compile the source code though?
SCP CB doesn't need this libs anymore (since v1.3.1)
Oh, I see... then I seem to have a weird problem because for some reason when I try to compile the latest version of CB, it gives me an error about some kind of f_sound thing.
oh. That means you didn't installed .decls files in userlibs folder of the engine. This files are included with the game

Re: Guide To Compiling The Source Code

Posted: Wed Aug 22, 2018 10:17 pm
by TheRealNiknahde
Fast Extension is gone.
Oh. But whenever i compile main.bb in Blitz3D it doesn't work. Is there something wrong?

Re: Guide To Compiling The Source Code

Posted: Thu Aug 23, 2018 10:06 am
by Vane Brain
TheRealNiknahde wrote:Fast Extension is gone.
Oh. But whenever i compile main.bb in Blitz3D it doesn't work. Is there something wrong?
What error does it give you?