Re: SCP:CB Trailer #2
#12GOD DAMN IT, DON'T REVIVE DEAD THREADS!GojiGamesImproInc wrote:Pretty good trailer.
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Re: SCP:CB Trailer #2
#14Is announcement thread.
I'm not here as much right now, mention me on our Discord server if you need anything.
Re: SCP:CB Trailer #2
#15Okai den. Revive this thread as much as choo want!
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Re: SCP:CB Trailer #2
#16AWESOME. Has someone already thought about porting SCP:CB to Source ( Steam ) and put it on Steam Greenlight?
Maybe working on a SCP project.
Re: SCP:CB Trailer #2
#17Porting it to source would be a pain and unnecessary and you don't need to do so to put it on greenlight. And yes, many people have thought of it, and the answer is that it isn't a complete game yet. If you put it on greenlight at this stage people would judge it badly.3rlite wrote:AWESOME. Has someone already thought about porting SCP:CB to Source ( Steam ) and put it on Steam Greenlight?
-Resident Bacon Fanatic-
Re: SCP:CB Trailer #2
#18Well cnce it is finished I don't care who does it, hell I'd pitch in for the 100$ fee, but someone needs to put this on steam greenlight. Because currently I love this game, it's right with amnesia in my favorite horror games and this is a small unfinished indie game. And if it got greenlit then it could become so much more.spartan322 wrote:Porting it to source would be a pain and unnecessary and you don't need to do so to put it on greenlight. And yes, many people have thought of it, and the answer is that it isn't a complete game yet. If you put it on greenlight at this stage people would judge it badly.3rlite wrote:AWESOME. Has someone already thought about porting SCP:CB to Source ( Steam ) and put it on Steam Greenlight?
Re: SCP:CB Trailer #2
#20It can never get old if it's a sticky.spartan322 wrote:Don't revive old threads.
sup
roger copy bravo tango mango
roger copy bravo tango mango