SCP:CB Trailer #2

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GojiGamesImproInc
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Re: SCP:CB Trailer #2

Postby GojiGamesImproInc » Sat Nov 16, 2013 5:47 am

Pretty good trailer.

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Re: SCP:CB Trailer #2

Postby Cpbald » Thu Nov 21, 2013 9:07 pm

GojiGamesImproInc wrote:Pretty good trailer.

GOD DAMN IT, DON'T REVIVE DEAD THREADS!
aaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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D-9999
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Re: SCP:CB Trailer #2

Postby D-9999 » Thu Nov 21, 2013 9:10 pm

Ish nawt ded

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Re: SCP:CB Trailer #2

Postby Glitch » Thu Nov 21, 2013 9:15 pm

Is announcement thread.
I'm not here as much right now, mention me on our Discord server if you need anything.

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Re: SCP:CB Trailer #2

Postby Cpbald » Thu Nov 21, 2013 9:28 pm

Okai den. Revive this thread as much as choo want! :106:
aaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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Re: SCP:CB Trailer #2

Postby 3rlite » Sat Nov 23, 2013 10:54 am

AWESOME. Has someone already thought about porting SCP:CB to Source ( Steam ) and put it on Steam Greenlight?
Maybe working on a SCP project.

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Re: SCP:CB Trailer #2

Postby spartan322 » Sat Nov 23, 2013 2:32 pm

3rlite wrote:AWESOME. Has someone already thought about porting SCP:CB to Source ( Steam ) and put it on Steam Greenlight?


Porting it to source would be a pain and unnecessary and you don't need to do so to put it on greenlight. And yes, many people have thought of it, and the answer is that it isn't a complete game yet. If you put it on greenlight at this stage people would judge it badly.
-Resident Bacon Fanatic-

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Re: SCP:CB Trailer #2

Postby xTheOverlord » Mon Jan 20, 2014 5:11 pm

spartan322 wrote:
3rlite wrote:AWESOME. Has someone already thought about porting SCP:CB to Source ( Steam ) and put it on Steam Greenlight?


Porting it to source would be a pain and unnecessary and you don't need to do so to put it on greenlight. And yes, many people have thought of it, and the answer is that it isn't a complete game yet. If you put it on greenlight at this stage people would judge it badly.


Well cnce it is finished I don't care who does it, hell I'd pitch in for the 100$ fee, but someone needs to put this on steam greenlight. Because currently I love this game, it's right with amnesia in my favorite horror games and this is a small unfinished indie game. And if it got greenlit then it could become so much more.

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Re: SCP:CB Trailer #2

Postby spartan322 » Wed Jan 22, 2014 12:32 am

Don't revive old threads.
-Resident Bacon Fanatic-

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Re: SCP:CB Trailer #2

Postby Irontaco » Wed Jan 22, 2014 2:55 am

spartan322 wrote:Don't revive old threads.


It can never get old if it's a sticky.
sup

roger copy bravo tango mango


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