Thanks for the kind words everyone!
Irontaco wrote:It's placeholder graphics though, have you decided on the art style it will have? Are you aiming for semi-realistic?
I'm not 100% sure yet, but I think I will be aiming for something semi-realistic with high-res sprites and dynamic lighting effects. There was a game project developed by the creator of Soldat called Link-Dead
(now cancelled), which is pretty close to the kind of style I'd like to achieve.
mrpeanut188 wrote:For one, I'd like to start off about how you're making non-horror games. I think it's a great step forward, I definitely understand if you don't want to work on a horror experience since you have worked on CB for quite a while.
Yeah, it's been almost three years of making horror games (starting with SCP-087-B) and I really feel like trying something else for a change. I don't think I have that much new or interesting ideas for a horror game at the moment anyway, after pouring all of them into SCP-CB.
mrpeanut188 wrote:Giving the source code out means technically the game will never die as long as people are still tampering with it.
True. Although, since I'm putting most of the game content into moddable scripts, people will still be able to do quite extensive modifications even though the most important core features can't be changed. There's also the possibility that I'll make it open source some time after the initial release.
mrpeanut188 wrote:C# isn't quite the C++ a lot of people think you should go for, but it's a lot better than Blitz Basic IMO.
I'm pretty sure I can make a better game in C# than I could with C++. Most of the people who've spent time editing the code of SCP-CB have probably noticed how bad I am when it comes to memory management, and I'm afraid that doing a large project using a language with manual memory management and major differences to everything I've used so far, would very likely end up being a memory leak nightmare. Besides, I'm not so sure if there are any major advantages in using C++ over a language I'm more familiar in a project like this. I doubt the slightly better performance would even cause any noticeable difference in performance for example.
mrpeanut188 wrote:As for the game itself, that's one fucking original idea. Definitely will buy, but before you release you should look into getting into Steam-Greenlight. I bet that even if they aren't forum regulars a lot of people would vote for the game if you post you are the creator of CB, it's like an internet resume kindof. Hell, I think still that even CB would go on the steam market as a free game. Good luck, if you ever need anything there are still plenty of people here to help you out and give you encouragement!
Thanks for the compliments. :) Getting the game into Steam at some point is definitely one of my goals. And about this forum, I think I'll do a little restructuring in the near future and change it to the official forum of Undertow Games with separate sections for SCP-CB, Subsurface and the other games.
As for people helping me with the game, that's maybe a little more complicated now that I'm planning to sell the game. I'll be listening to ideas and other feedback just like with SCP-CB of course, but having people make graphics/sounds/code for the game is something I'm not yet quite sure how to go with. There would probably be some volunteers willing to do it for free just like for SCP-CB, but I don't feel comfortable with the idea of making money from someone elses work. Paying people for the work makes things a lot more complicated too, I'd have to start worrying about contracts and employer taxes and all this legal stuff. Then there's also the question of how
I'll pay: it would probably have to be a share from the potential sales revenue when the game is released, as I can't pay for anyone now with my limited student budget, and crowdfunding is also a bit problematic because of a retarded Finnish law which forbids starting a fundraiser without a goverment-issued license which is practically impossible to get if you're not a charity organization or something. There will apparently be some changes to the law in the near future though (mostly because of the recent uprise of sites like Kickstarter), but it might still take years before that happens.