MTF DISCUSSION

A sub forum to discuss ingame SCP's and other entity's, and how they should function.
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lucasxD
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Re: MTF DISCUSSION

Postby lucasxD » Thu Apr 25, 2013 2:58 am

actually, the game needs a stance where MTF fights SCP-XXX ( any scp) xD
https://www.youtube.com/user/RancioGamers1?feature=mhee give us a suscbribe please!! scp videos !!
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The Radical Larry
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Re: MTF DISCUSSION

Postby The Radical Larry » Sat Apr 27, 2013 2:29 am

500th post (MTF rank)
I'll make it count.........
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Juicy
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Re: MTF DISCUSSION

Postby Juicy » Sun Apr 28, 2013 12:19 am

SCP Suggestions General
by 106phobia

People have been talking about ways to safely distract the MTF for a while. The most common idea is to implement rare flash grenades into the game, which I can totally go for.

But SCP-539 (The Perfect Distraction) would be such a useful and cool item to use against the MTF. The player would simply toss the coin and run by everyone as they're sufficiently distracted by a random event caused by the SCP. Of course, the ensuing chaos caused by it would have to be within the game's limits. I doubt a bull shark or a mob of komodo dragons would be easily implemented into the game. So perhaps every time you throw the coin, a simple distraction like a fire alarm or loud noise could occur, catching the MTF's attention.


What do you think?
Last edited by Juicy on Sun Apr 28, 2013 1:50 pm, edited 1 time in total.
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Zarpox
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Re: MTF DISCUSSION

Postby Zarpox » Sun Apr 28, 2013 7:32 am

Juicy wrote:
SCP Suggestions General
by 106phobia

People have been talking about ways to safely distract the MTF for a while. The most common idea is to implement rare flash grenades into the game, which I can totally go for.

But SCP-539 (The Perfect Distraction) would be such a useful and cool item to use against the MTF. The player would simply toss the coin and run by everyone as they're sufficiently distracted by a random event caused by the SCP. Of course, the ensuing chaos caused by it would have to be within the game's limits. I doubt a bull shark or a mob of komodo dragons would be easily implemented into the game. So perhaps every time you throw the coin, a simple distraction like a fire alarm or loud noise could occur, catching the MTF's attention.


What do you whink?


First i thought it will be SCP-012 that you can grab if you use SCP-714 and throw it to the MTF.
But SCP-539 sounds even better.

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lucasxD
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Re: MTF DISCUSSION

Postby lucasxD » Mon Apr 29, 2013 3:48 am

sounds interesting, a perfect distraction = totally a decoy from MTF.
https://www.youtube.com/user/RancioGamers1?feature=mhee give us a suscbribe please!! scp videos !!
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LukeDude759
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Re: MTF DISCUSSION

Postby LukeDude759 » Wed May 29, 2013 9:04 pm

The significance of SCP-539's effect is proportional to how hard it would be to remove attention from the thrower. Maybe if the MTF is chasing you, severity of the event could vary on how close they are to you. If they're farther away, maybe a door could close, and the button would be temporarily unresponsive. If they're close enough to shoot you, their guns could jam or fall apart (In a completely repairable manner, of course) depending on how close they are.

I know this is a bit far-fetched, but I was imagining that a major event could include SCP-682 running though the halls and killing (or at least incapacitating) the MTF and possibly the player if they can't get out of the way. Of course, the engine probably can't handle that.
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Ltn Vasquez
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Re: MTF DISCUSSION

Postby Ltn Vasquez » Sun Jun 02, 2013 1:16 am

Zarpox wrote:
Juicy wrote:
SCP Suggestions General
by 106phobia

People have been talking about ways to safely distract the MTF for a while. The most common idea is to implement rare flash grenades into the game, which I can totally go for.

But SCP-539 (The Perfect Distraction) would be such a useful and cool item to use against the MTF. The player would simply toss the coin and run by everyone as they're sufficiently distracted by a random event caused by the SCP. Of course, the ensuing chaos caused by it would have to be within the game's limits. I doubt a bull shark or a mob of komodo dragons would be easily implemented into the game. So perhaps every time you throw the coin, a simple distraction like a fire alarm or loud noise could occur, catching the MTF's attention.


What do you whink?


First i thought it will be SCP-012 that you can grab if you use SCP-714 and throw it to the MTF.
But SCP-539 sounds even better.


Flashbangs and SCP-539 have their own topic right here: viewtopic.php?f=5&t=2603

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Spiffycat
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Re: MTF DISCUSSION

Postby Spiffycat » Sat Jun 15, 2013 12:54 pm

I notice how fast the player sprints ingame. So here is my idea. If you sprint head on with a MTF group or a single unit you can make them stumble and drop their gun or make them fall over all together. There isn't a way to really delay the MTF besides closing the door on them. The down side is that they have quick reflexes and you have to hide and do it to get away if one of them is near your hiding spot. If they cannot mow you down with the P90 they have currently then they will take out a side arm...
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Ltn Vasquez
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Re: MTF DISCUSSION

Postby Ltn Vasquez » Sat Jun 15, 2013 7:22 pm

Spiffycat wrote:I notice how fast the player sprints ingame. So here is my idea. If you sprint head on with a MTF group or a single unit you can make them stumble and drop their gun or make them fall over all together. There isn't a way to really delay the MTF besides closing the door on them. The down side is that they have quick reflexes and you have to hide and do it to get away if one of them is near your hiding spot. If they cannot mow you down with the P90 they have currently then they will take out a side arm...

I don't think that would even be possible to implement in the game, considering how much work the engine needs.
Perhaps when we convert to C++ we can try that.

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Nabernizer
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Re: MTF DISCUSSION

Postby Nabernizer » Sat Aug 03, 2013 4:45 am

what if you wore the hazmat suit and the mtfs couldn't tell that you were a d-class.
Gotta kill them Shamblers!


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