Re: SCP-096 DISCUSSION

#81
scubes wrote:I have an interesting thing to add to the player when 096 is looked upon... You could perhaps add a mechanic that when you are being chased by 096 your character shakes in fear with the camera motion and everything. It would be more immersive because if you have an inevitable fate sprinting at you wherever you are in the world you would most definitely be shaking.
But you don't always realize that you're being chased. You could have just glanced him while walking along, and be out of hearing range by the time he starts screaming. Anything is more scary when you don't see the scare coming.

Re: SCP-096 DISCUSSION

#83
I think those mechanics would be quite difficult for Regalis, with the current Engine being rather limited in its use and all.
But please correct me if I'm wrong! However, 096 prying open doors would require a model animator to create a suitable animation for 096 first.
Then this animation would need to be played each time he encountered a door.

Since 096 can rip open ANY kind of door, locked or not, the animation would end up looking a little displaced at times depending on the type of door he's facing.
Potentially some doors open in diffrent directions. So it would weird to see 096 tear the door to the right while it's actually going to the left. (Yeah, I spent some time really thinking about this stuff)
What I'm currently wishing for is a bigger space to encounter 096 in. And maybe leaving a piece of paper with Info on 096 somewhere nearby.

I've watched countless people who are new to Containment Breach. And many just do NOT know not to look at his face simply because the guard who's getting killed only says "Oh god... I saw his..."
Which left many players pondering, not realizing the fact that he meant his face. While I know that CB is not exactly "newbie friendly" it could give new players at least a LITTLE help or reward them with Info papers if they take the effort to actually search places thoroughly.

Like... notes indicating how to handle certain SCPs more clearly.
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Re: SCP-096 DISCUSSION

#84
Serimah wrote:I think those mechanics would be quite difficult for Regalis, with the current Engine being rather limited in its use and all.
But please correct me if I'm wrong! However, 096 prying open doors would require a model animator to create a suitable animation for 096 first.
Then this animation would need to be played each time he encountered a door.

Since 096 can rip open ANY kind of door, locked or not, the animation would end up looking a little displaced at times depending on the type of door he's facing.
Potentially some doors open in diffrent directions. So it would weird to see 096 tear the door to the right while it's actually going to the left. (Yeah, I spent some time really thinking about this stuff)
What I'm currently wishing for is a bigger space to encounter 096 in. And maybe leaving a piece of paper with Info on 096 somewhere nearby.

I've watched countless people who are new to Containment Breach. And many just do NOT know not to look at his face simply because the guard who's getting killed only says "Oh god... I saw his..."
Which left many players pondering, not realizing the fact that he meant his face. While I know that CB is not exactly "newbie friendly" it could give new players at least a LITTLE help or reward them with Info papers if they take the effort to actually search places thoroughly.

Like... notes indicating how to handle certain SCPs more clearly.
He could just rip a hole in the door or knock it down, no matter what, maybe. Those doors would always be open after that. If 096 doesn't kill you, 173's unimpeded access would probably kill you.

Or maybe it's just that 079 is following 096's movements and is kindly opening the doors for him! :3

As far as not knowing to look at his face, I'm pretty sure his document mentions it (and even if you haven't found his doc yet, you can use 914 to eventually get to it if you want to read all of them). But if the guard's lines change to explicitly say that he saw his face, it might still be better. o3o I think CB is meant for those that have a grasp on the different SCPs anyway, though. It's not really meant for those totally new to the universe. And even if it's not, it still has the documents on the SCP in question nearby. The game doesn't really care if the player reads or not, but it's their problem if they don't. We don't need to hold their hand and MAKE them read the documents. Besides, that would start to get really annoying for older players/those familiar with the universe.

Re: SCP-096 DISCUSSION

#85
It would be nice if 096 could be incorporated more than just an in room puzzle.
Like having a cut scene where when you're just outside of his room he chases the guard down the hallway and eventually kills him in the next room. (The guard kind of seems apathetic almost to the fact that he saw 096 in the regular cut scene)
Then 096 could wander around a bit, making it harder (If back tracking) to avoid seeing him, because you wouldn't know where he'd be.
This would also make it difficult when you encounter 173 or Larry because you'd be tempted to look down while passing through the heavy containment zone, in which you might end up getting your neck snapped.

Of course then that would destroy the basic cut scene and the puzzle. But it's not like the puzzle is very hard.
I just think having some more interaction or threat differentiation with 096 would enrich the Heavy Containment zone more.

I don't know, I just wanted to mention what was on my mind.

Re: SCP-096 DISCUSSION

#86
Steelpoint wrote:SCP-096

SCP-096 is a Euclid-class SCP object. It is a tall and emaciated pale humanoid. When someone views SCP-096's face, even indirectly, it will enter a stage of considerable emotional distress for 20 seconds. When it exits this stage, it will begin chasing that person at great speed with the intent of killing.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------

INGAME

096 is a minor hostile SCP that is present ingame, currently it is solely found in its (Badly made) containment chamber sitting in the center of the room. It will remain in this state indefinitely unless the player looks directly at its face. Upon doing this 096 will start to react in a highly emotional state, shaking violently for about 20 seconds, after this it will start to pursue the player at a great speed (Almost as fast as a sprint) until it kills the player. Once viewed there is no way to stop 096 and it will continue to pursue the player until the player is killed, it is able to rip open every and any door on the site in its pursuit, even doors not normally meant to be opened. Tesla Gates will not stop 096 but will stun it for a few moments before restarting its pursuit.

==V0.7==

SCP-096's only change in this new patch is a new location to find it in, where it is standing upright already when a Guard looks at it. SCP-096 proceeds to enter a Panic state where it will attack the Guard, who attempts to return fire. After this SCP-096 patrols the room at a walking pace.


basically, I have a few ideas for 096 in newer updates:


1. Stunning him is great to escape him
2. Containing him with an SCP-049-2 Specimen trying to kill you is able to work
3. Getting the Mobile Task Force involved
4. SCP-096 can be able to break doors(running into the doors, causing the doors to slam to the ground)
5. SCP-096 can be able to have his head bagged
and 6. SCP-096 having alternate containment cell(Pre-SCP-096-1-A Interview)
:096: RUN AWAY!!! :096:

Re: SCP-096 DISCUSSION

#87
Omniary wrote:
Sun Jan 27, 2013 5:10 pm
Steelpoint wrote:I think an earlier suggestion was to have 096's chamber doors ripped off and mutilated bodies strewn nearby 096. To show that during the breach a bunch of people took an accidental glance at it.

I was thinking that 096's chamber should consist of two areas, the actual squad containment area and a study area surrounding it, so the dead bodies can be found outside near destroyed equipment.
Yeah, if I recall, that might've been an idea I coined, if so, for the study area, I think it'd be a bit devious to make it look very similar to that of a standard 2-Level lowered office at first glance, so the player will continue on, unaware that they're in a not-so-randomly generated string of rooms that 096 will patrol.

And I don't believe there'd be bodies left over, since it's mentioned whatever 096 does to [REDACTED] a person, it leaves behind no remains. Perhaps a pool of blood and a lab coat.
I'd have to agree. One of my questions is what exactly 096 does. If it leaves no remains, perhaps... eating.. them? Idk. Just a guess.