SCP-096 DISCUSSION

A sub forum to discuss ingame SCP's and other entity's, and how they should function.
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InTheNight
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Re: SCP-096 DISCUSSION

Postby InTheNight » Tue Feb 18, 2014 7:22 pm

Sorry, the problem is that i'm French and that i'm not very strong in this language, if you want bring your assistance, I would be happy ! 8D
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deacyjohny
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Re: SCP-096 DISCUSSION

Postby deacyjohny » Tue May 06, 2014 8:09 am

Hallo! It s a message for Regalis and other creators of SCP - Containment Breach.
Thanks in advance for reading this post!
Regalis, I request you three things associated with the game SCP-Containment Breach. Do it so that SCP-035 changed the face :035: . To MTF can die from SCP-012 and SCP-008 :MTF: . Add old model of SCP-106. Do it so that SCP-106 often passed through the slits on the wall than the corridors. Make new SCP-106 s skrimmer. That it was like on SCP-895. It is better :106: . Improve SCP-096 (not texsture it is cool). Make it so that it was easier to provoke, and he reacted to other NPCs. More so he can break down the walls :096: .
Please, make this in next versions! Thank you in anvance! :) :) :)
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Akatos
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Re: SCP-096 DISCUSSION

Postby Akatos » Tue May 06, 2014 1:30 pm

deacyjohny wrote:Hallo! It s a message for Regalis and other creators of SCP - Containment Breach.
Thanks in advance for reading this post!
Regalis, I request you three things associated with the game SCP-Containment Breach. Do it so that SCP-035 changed the face :035: . To MTF can die from SCP-012 and SCP-008 :MTF: . Add old model of SCP-106. Do it so that SCP-106 often passed through the slits on the wall than the corridors. Make new SCP-106 s skrimmer. That it was like on SCP-895. It is better :106: . Improve SCP-096 (not texsture it is cool). Make it so that it was easier to provoke, and he reacted to other NPCs. More so he can break down the walls :096: .
Please, make this in next versions! Thank you in anvance! :) :) :)
deacyjohny
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Suggestions like that should be posted in this thread: viewtopic.php?f=5&t=3210
Also, please don't post the same text three times and in a thread where it's completely off-topic.
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RancidBuffalo
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Re: SCP-096 DISCUSSION

Postby RancidBuffalo » Mon May 26, 2014 9:12 pm

Would it be possible to implement Room-Based Pathfinding for SCP-096?

To be more specific, have his AI check for the room he's in and check if the player is not in that room at the same time. Then, have him follow a preset path for that room, perhaps a set of coordinates specified in the rooms.ini.
That way, SCP-096 will not get stuck and be able to quickly and efficiently get from one door to the other, especially in parts of the map with stairs, particularly the enormous room with the SCP-682 document. There would be no more need for the non-canon teleportation mechanic.

EDIT: If the player is in the room, SCP-096 would use his existing AI to try to get to the player. If he gets stuck, once the player is no longer in the room, he will read the pathfinding data.
Last edited by RancidBuffalo on Tue Jul 15, 2014 12:51 am, edited 1 time in total.

scubes
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Re: SCP-096 DISCUSSION

Postby scubes » Sun Jun 22, 2014 3:05 pm

I have an interesting thing to add to the player when 096 is looked upon... You could perhaps add a mechanic that when you are being chased by 096 your character shakes in fear with the camera motion and everything. It would be more immersive because if you have an inevitable fate sprinting at you wherever you are in the world you would most definitely be shaking.

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RancidBuffalo
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Re: SCP-096 DISCUSSION

Postby RancidBuffalo » Tue Jul 15, 2014 12:50 am

scubes wrote:I have an interesting thing to add to the player when 096 is looked upon... You could perhaps add a mechanic that when you are being chased by 096 your character shakes in fear with the camera motion and everything. It would be more immersive because if you have an inevitable fate sprinting at you wherever you are in the world you would most definitely be shaking.


But you don't always realize that you're being chased. You could have just glanced him while walking along, and be out of hearing range by the time he starts screaming. Anything is more scary when you don't see the scare coming.

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Dr.Williams
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Re: SCP-096 DISCUSSION

Postby Dr.Williams » Tue Jul 15, 2014 1:07 am

What if instead of :096: opening the doors with his mind, he pried them open, like someone forcing open an elevator.
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Serimah
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Re: SCP-096 DISCUSSION

Postby Serimah » Tue Jul 15, 2014 7:39 am

I think those mechanics would be quite difficult for Regalis, with the current Engine being rather limited in its use and all.
But please correct me if I'm wrong! However, 096 prying open doors would require a model animator to create a suitable animation for 096 first.
Then this animation would need to be played each time he encountered a door.

Since 096 can rip open ANY kind of door, locked or not, the animation would end up looking a little displaced at times depending on the type of door he's facing.
Potentially some doors open in diffrent directions. So it would weird to see 096 tear the door to the right while it's actually going to the left. (Yeah, I spent some time really thinking about this stuff)
What I'm currently wishing for is a bigger space to encounter 096 in. And maybe leaving a piece of paper with Info on 096 somewhere nearby.

I've watched countless people who are new to Containment Breach. And many just do NOT know not to look at his face simply because the guard who's getting killed only says "Oh god... I saw his..."
Which left many players pondering, not realizing the fact that he meant his face. While I know that CB is not exactly "newbie friendly" it could give new players at least a LITTLE help or reward them with Info papers if they take the effort to actually search places thoroughly.

Like... notes indicating how to handle certain SCPs more clearly.

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SciZoroark
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Re: SCP-096 DISCUSSION

Postby SciZoroark » Mon Aug 11, 2014 1:07 am

Serimah wrote:I think those mechanics would be quite difficult for Regalis, with the current Engine being rather limited in its use and all.
But please correct me if I'm wrong! However, 096 prying open doors would require a model animator to create a suitable animation for 096 first.
Then this animation would need to be played each time he encountered a door.

Since 096 can rip open ANY kind of door, locked or not, the animation would end up looking a little displaced at times depending on the type of door he's facing.
Potentially some doors open in diffrent directions. So it would weird to see 096 tear the door to the right while it's actually going to the left. (Yeah, I spent some time really thinking about this stuff)
What I'm currently wishing for is a bigger space to encounter 096 in. And maybe leaving a piece of paper with Info on 096 somewhere nearby.

I've watched countless people who are new to Containment Breach. And many just do NOT know not to look at his face simply because the guard who's getting killed only says "Oh god... I saw his..."
Which left many players pondering, not realizing the fact that he meant his face. While I know that CB is not exactly "newbie friendly" it could give new players at least a LITTLE help or reward them with Info papers if they take the effort to actually search places thoroughly.

Like... notes indicating how to handle certain SCPs more clearly.

He could just rip a hole in the door or knock it down, no matter what, maybe. Those doors would always be open after that. If 096 doesn't kill you, 173's unimpeded access would probably kill you.

Or maybe it's just that 079 is following 096's movements and is kindly opening the doors for him! :3

As far as not knowing to look at his face, I'm pretty sure his document mentions it (and even if you haven't found his doc yet, you can use 914 to eventually get to it if you want to read all of them). But if the guard's lines change to explicitly say that he saw his face, it might still be better. o3o I think CB is meant for those that have a grasp on the different SCPs anyway, though. It's not really meant for those totally new to the universe. And even if it's not, it still has the documents on the SCP in question nearby. The game doesn't really care if the player reads or not, but it's their problem if they don't. We don't need to hold their hand and MAKE them read the documents. Besides, that would start to get really annoying for older players/those familiar with the universe.

SCP2014
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Re: SCP-096 DISCUSSION

Postby SCP2014 » Mon Sep 22, 2014 11:05 am

It would be nice if 096 could be incorporated more than just an in room puzzle.
Like having a cut scene where when you're just outside of his room he chases the guard down the hallway and eventually kills him in the next room. (The guard kind of seems apathetic almost to the fact that he saw 096 in the regular cut scene)
Then 096 could wander around a bit, making it harder (If back tracking) to avoid seeing him, because you wouldn't know where he'd be.
This would also make it difficult when you encounter 173 or Larry because you'd be tempted to look down while passing through the heavy containment zone, in which you might end up getting your neck snapped.

Of course then that would destroy the basic cut scene and the puzzle. But it's not like the puzzle is very hard.
I just think having some more interaction or threat differentiation with 096 would enrich the Heavy Containment zone more.

I don't know, I just wanted to mention what was on my mind.


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