ANOMALOUS DUCKS DISCUSSION

A sub forum to discuss ingame SCP's and other entity's, and how they should function.
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Soulzarath
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ANOMALOUS DUCKS DISCUSSION

Postby Soulzarath » Mon Apr 01, 2013 5:43 pm

Anomalous Ducks

The anomalous ducks are a part of a collection of subjects following the incident F-19██ and the recovery of SCP-1356.

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INGAME

The Anomalous Ducks are Easter Eggs placed in SCP: Containment Breach for humorous purposes. When first added, there was only one duck. Another two ducks were added in the next update. The first duck in-game can be found the the 2-level office. This duck shares a similarity to SCP-173. When the duck is within line of sight it cannot change its position. However, when blinked upon the duck will move to a different location (such as ceiling or one of the desks). The second duck can be in the T-Junction area. This model differs slightly from the first, having what appears to be a saxophone on its right side. Randomly, it will produce an audible high pitch saxophone SFX. Third duck can be found in the garbage disposal in the first hallway. The duck will turn to face the Player's position for every blink. The duck is white instead of yellow and can be easily seen with the wireframe console command.

They do not cause any harm to the player (other than a distraction) and serve no further purpose other than humorous Easter eggs. First duck added in v0.6.1 of SCP: CB. Second and third ducks added in version 0.6.3 thus there being a total of three ducks.
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FoxMccloud64
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Re: ANOMALOUS DUCKS DISCUSSION

Postby FoxMccloud64 » Mon Apr 01, 2013 5:51 pm

wat

WE NEED THE HEALING DUCK DAMN IT

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garbo
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Re: ANOMALOUS DUCKS DISCUSSION

Postby garbo » Mon Apr 01, 2013 6:28 pm

Ducks have to be more random and difficult to find. Also there has to be at most one duck (one duck of every kind I mean)
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Re: ANOMALOUS DUCKS DISCUSSION

Postby Glitch » Tue Apr 02, 2013 4:51 pm

They should be darker aswell, they are so damn bright.
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Soulzarath
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Re: ANOMALOUS DUCKS DISCUSSION

Postby Soulzarath » Sat Apr 06, 2013 6:08 am

Glitch wrote:They should be darker aswell, they are so damn bright.


Nah I don't really think they're that bright. Although there should be a color and brightness option. And also there should be an intro trailer right after you load up the game. And after the trailer you're at the main menu. And of course there should be a skip option. xD
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Desmond2535
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Re: ANOMALOUS DUCKS DISCUSSION

Postby Desmond2535 » Sat Dec 07, 2013 9:20 pm

there should be another one that causes hallucination or something scary or both :twisted:

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Serimah
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Re: ANOMALOUS DUCKS DISCUSSION

Postby Serimah » Sat Dec 07, 2013 9:34 pm

Desmond2535 wrote:there should be another one that causes hallucination or something scary or both :twisted:



Desmond, seriously? Please do not resurrect such old threads...

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Trialtrex21
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Re: ANOMALOUS DUCKS DISCUSSION

Postby Trialtrex21 » Sat Dec 07, 2013 9:36 pm

Really? Reviving a thread this old? Why did you even take the time to dig this deep and find it? Locking.
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Glitch
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Re: ANOMALOUS DUCKS DISCUSSION

Postby Glitch » Sun Dec 08, 2013 12:51 pm

Oh no, he revived a stickied thread, such ignorance, such brain-deadenous.
Trex, this forum has 20 topics, it will have only taken less than a minute to find this thread and post in it.

This thread doesn't need to be locked, just leave it alone :v
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Irontaco
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Re: ANOMALOUS DUCKS DISCUSSION

Postby Irontaco » Sun Dec 08, 2013 3:52 pm

Pffft.
sup

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