SCP-049 DISCUSSION

A sub forum to discuss ingame SCP's and other entity's, and how they should function.
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Wicker
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Re: SCP-049 DISCUSSION

Postby Wicker » Wed Jan 04, 2017 4:08 pm

So are we done talking about 049?
Been a while since the last post.

Thing's i think should be implemented:
Spoiler
1. 049 open ALL door's. (Way to easy to contain him)
2. Perhaps add a few more 049 spawn's.
3. :EXPUNGED:
4. All in all, 049 fix as the player can shake him of almost instantly (More of a reason to add more spawns.)
5. Last one, add blur when standing to close (like 173) as this would make it harder to contain him.


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Spoiler
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Natsu
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Re: SCP-049 DISCUSSION

Postby Natsu » Thu Mar 09, 2017 2:20 pm

I do think that adding more spawn-points and it being able to open doors are good ideas. I believe the later was a thing in previous versions of the game, but I may be wrong.

When near SCP-049 he just stays completely still, waiting for the player to make a noise. Isn't he supposed to be trying to "cure" people? If so, he's doing a terrible job because standing still ain't taking you to the ill. What I do think that SCP-049 needs is a path of its own. Change location, hunt the player down.
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autotroph
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Re: SCP-049 DISCUSSION

Postby autotroph » Sun Apr 16, 2017 9:21 am

Natsu wrote:I do think that adding more spawn-points and it being able to open doors are good ideas. I believe the later was a thing in previous versions of the game, but I may be wrong.

When near SCP-049 he just stays completely still, waiting for the player to make a noise. Isn't he supposed to be trying to "cure" people? If so, he's doing a terrible job because standing still ain't taking you to the ill. What I do think that SCP-049 needs is a path of its own. Change location, hunt the player down.
Agreed, although not always actively. Basically, there would be a point where you close a door on him and you expect him to still chase you but he doesn't, but then eventually at a later point where you have to do a critical task (say, turn off the warheads) he'd then be close by you once again.
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ReptileMonster
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Re: SCP-049 DISCUSSION

Postby ReptileMonster » Sun Apr 16, 2017 7:52 pm

Natsu wrote:I do think that adding more spawn-points and it being able to open doors are good ideas. I believe the later was a thing in previous versions of the game, but I may be wrong.

I think adding more spawn points for SCP-049 and letting him open doors is a good idea, because after I out run him or trap him in a room that can only be opend with a keycard, I never have to deal with him again, due to the fact when I out run him, he either despawns or falls through the floor (i don't know which), and when I trap him in a room only accessed with a key card, he can't open the door, and is then stuck.
Also, I think more SCP-049-2s would be a nice touch, as you only encounter two in 049's chamber.


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