INTRO/POST INTRO DISCUSSION

A sub forum to discuss ingame SCP's and other entity's, and how they should function.
User avatar
scpharrisee
Operative
Posts: 342
Joined: Thu Jan 03, 2013 3:14 am
Location: Golden State baby

Re: INTRO/POST INTRO DISCUSSION

Postby scpharrisee » Thu May 23, 2013 9:44 pm

Trust me whathopercy, I agree with you and tried to make the very same arguments in the past, but now I see that the 990 intro won't work unless executed perfectly. Anyways, if you escape, you ARE special - no doubt about that. And considering that you are one of the few survivors of the initial breach, I don't see why 990 can't appear to you. He can predict future events and warn folks of them, after all.

Ok screw all the doubts I had, I'm back on board for the 990 idea. Since when is it cliche to have a dream about an anomalous old man? It's mysterious, and mystery is EXACTLY what the intro needs. You need an ominous air to creep out players and make them terrified about impending doom.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
Image

User avatar
Insanity's Bane
MTF
Posts: 867
Joined: Fri Dec 07, 2012 2:58 am
Location: SCP:CB Wiki Steam chat
Contact:

Re: INTRO/POST INTRO DISCUSSION

Postby Insanity's Bane » Thu May 23, 2013 10:14 pm

Someone mentioned in an earlier post that 990 being in the intro scene wouldn't set up a mood.
I'm sorry, but that's stupid.

I think 990, if done correctly, can set up a perfect atmosphere of something foreboding that is about to happen. Something chaotic and dreadful is about to happen and a mysterious old man is giving you vague eerie hints at it. How is that not atmospheric? How is that not setting the mood? Again, if done right, 990 could help add a layer of something "being off" to new players and I love that idea. Just because something cliche doesn't mean it's a horrible idea, it doesn't mean it can't work.
Administrator at the Official SCP:CB Wiki

whathopercy
Operative
Posts: 254
Joined: Tue Jan 01, 2013 4:45 pm

Re: INTRO/POST INTRO DISCUSSION

Postby whathopercy » Thu May 23, 2013 10:22 pm

Mysterious cat is mysterious.

Image


Honestly though, that's why I want SCP-990 in the intro too. The current intro seems kind of bland, like its lacking some sort of spice. 990 would make it creepy. Honestly, it could go something like this:

990: Good morning sunshine!

D-Class: Who on God's green earth are you? Some other abomination they've sent me?

990: No. I like to think of myself as your guardian angel. For a time. After this, it is very possible I will never see you again.

D-Class: Why am I here?

990: Because something is about to happen. Over the past weeks, you have been exposed to the garbage can of the universe, with all the little knives, and sharp trash prickling your humanity. But life, as you know it, is about to become hell on earth. The facility you are in is about to have... well, i'd call it "New Management."

D-Class: Why are you telling me this?

990: Because you are different from the other D-class, Mr.- *The dream moves out of focus, muffling the name*

D-Class: How the hell-

990: Oh, I know everything. Most things, rather. I know how they engaged their little protocols and plucked you off the street. I know how they selected to be one of their human expendables in their self assigned task of containment. And I know that what you are about to expierence will give them a very big wakeup call.

D-Class: Look, I don't know what your talking-

990: You don't have to. Just remember - Don't blink.

*The player falls and awakens into the intro*

Eh? No?

User avatar
Agent Shlocky
Operative
Posts: 415
Joined: Mon Jan 21, 2013 6:05 am

Re: INTRO/POST INTRO DISCUSSION

Postby Agent Shlocky » Thu May 23, 2013 10:39 pm

whathopercy wrote:Mysterious cat is mysterious.

Image


Honestly though, that's why I want SCP-990 in the intro too. The current intro seems kind of bland, like its lacking some sort of spice. 990 would make it creepy. Honestly, it could go something like this:

990: Good morning sunshine!

D-Class: Who on God's green earth are you? Some other abomination they've sent me?

990: No. I like to think of myself as your guardian angel. For a time. After this, it is very possible I will never see you again.

D-Class: Why am I here?

990: Because something is about to happen. Over the past weeks, you have been exposed to the garbage can of the universe, with all the little knives, and sharp trash prickling your humanity. But life, as you know it, is about to become hell on earth. The facility you are in is about to have... well, i'd call it "New Management."

D-Class: Why are you telling me this?

990: Because you are different from the other D-class, Mr.- *The dream moves out of focus, muffling the name*

D-Class: How the hell-

990: Oh, I know everything. Most things, rather. I know how they engaged their little protocols and plucked you off the street. I know how they selected to be one of their human expendables in their self assigned task of containment. And I know that what you are about to expierence will give them a very big wakeup call.

D-Class: Look, I don't know what your talking-

990: You don't have to. Just remember - Don't blink.

*The player falls and awakens into the intro*

Eh? No?

Ehhh, it's a tad cheezy for my taste. It doesn't sound creepy, so much as comical. However I'd like to see an intro where you run from a crime (you wouldn't be able to tell the crime, but you hear sirens and cops chasing you), that'd be cool. It'd teach the player a few skills (everything but blinking), and it'd explain why D-class actually became a D-class.

whathopercy
Operative
Posts: 254
Joined: Tue Jan 01, 2013 4:45 pm

Re: INTRO/POST INTRO DISCUSSION

Postby whathopercy » Thu May 23, 2013 11:13 pm

Just an example. My intro ideas are pretty stupid, so that's no suprise.

I don't know if this could be a thing, but in the D-Class orientation section it says that they have a protocol where in extreme situations, they can activate a protocol which lets them take anyone and make them a D-Class. Maybe this could make a cutscene at the beginning where they bust down your door, shoot darts at your family, blindfold you, and jam you into a van. And before that it could explain the running and crouching when you try to escape and hide. And then SCP 990 pops in.

User avatar
Insanity's Bane
MTF
Posts: 867
Joined: Fri Dec 07, 2012 2:58 am
Location: SCP:CB Wiki Steam chat
Contact:

Re: INTRO/POST INTRO DISCUSSION

Postby Insanity's Bane » Thu May 23, 2013 11:19 pm

whathopercy wrote:Just an example. My intro ideas are pretty stupid, so that's no suprise.

I don't know if this could be a thing, but in the D-Class orientation section it says that they have a protocol where in extreme situations, they can activate a protocol which lets them take anyone and make them a D-Class. Maybe this could make a cutscene at the beginning where they bust down your door, shoot darts at your family, blindfold you, and jam you into a van. And before that it could explain the running and crouching when you try to escape and hide. And then SCP 990 pops in.

I'd prefer if we make the way 9341 became a D-Class ambiguous. I liked Shlocky's idea, it says you've committed but it's not clarified to what crime you committed.
Administrator at the Official SCP:CB Wiki

User avatar
scpharrisee
Operative
Posts: 342
Joined: Thu Jan 03, 2013 3:14 am
Location: Golden State baby

Re: INTRO/POST INTRO DISCUSSION

Postby scpharrisee » Fri May 24, 2013 12:37 am

Yeah, I had an idea in the past where you woke up from a nightmare that shows a small tidbit from a scene in which you committed a crime (aka hear a woman scream, blood on the ground, etc). Then you wake up to an alarm and D-class duty in the Facility. Maybe 990 and the crime idea can be combined? He could mention how you were a criminal, which could cause flashbacks of sirens and police and screams and all that good stuff :)
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
Image

whathopercy
Operative
Posts: 254
Joined: Tue Jan 01, 2013 4:45 pm

Re: INTRO/POST INTRO DISCUSSION

Postby whathopercy » Fri May 24, 2013 12:40 am

That sounds better. It would be pretty dynamic with the sounds blending in with everything.

LukeDude759
MTF
Posts: 798
Joined: Sat May 25, 2013 5:49 pm
Location: The internet.

Re: INTRO/POST INTRO DISCUSSION

Postby LukeDude759 » Thu May 30, 2013 3:34 am

I love that. 990 would have to say something to trigger the flashbacks. Something like "I know everything. Most things, rather. Why you were arrested *Flashback of sirens, maybe the screen could flash red and blue, and the sound of handcuffs clicking shut*, the judge's exact words *Flashback of the court, faint echoes of the gavel and the judge's ruling*, and even the excitement you had for a 'second chance.' *Flashback of D-Class orientation*"

I've never been good at writing scripts, so it's probably not as good as what any of you could think of.
spartan322 wrote:it is not every day that an SCP comes out of the closet.

"I'm not a psychopath. I'm a high-functioning sociopath."
My SCP playthrough
Trex plays Amnesia: AMFP

User avatar
Glitch
Moderator
Posts: 4119
Joined: Fri Nov 02, 2012 8:03 pm
Location: [REDACTED], England

Re: INTRO/POST INTRO DISCUSSION

Postby Glitch » Thu May 30, 2013 10:23 am

Don't really like the idea of involving 990, just doesn't work.
I'm not here as much right now, mention me on our Discord server if you need anything.


Return to “Ingame Entity Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest