-I haven't found any dead body
-173 new poses are sometimes wrong. It killed me with its ass (sometimes it doesn't look to you when makes a new pose)
Edit:
-Same map all the time? (for me it's the same as the map of 0.6.2)
Re: v0.6.3 Changelog/bugs
#12Just did a full playthrough of 0.6.3 -- got the gate A ending on the map seed: CRUNCH
That was terrifying, I ran into 106 in a tunnel and he started chasing me, I had to run 8 rooms away past the MTF and then 173, I eventually lost them all in the giant gas chamber. Kept going, didn't find any dead bodies (but possibly a bugged dead body -- detailed below) found both new duckies (white one was terrifying when it started [REDACTED]). Eventually ran into gate A after about an hour from start.
I caught some bugs, but none gameplay-breaking:
on map seed CRUNCH 079's chamber was clipping into the bathrooms right next door:
http://i336.photobucket.com/albums/n350 ... -23-99.png
173 on top of lockers and shelves in server/locker room(?)
http://i336.photobucket.com/albums/n350 ... -46-65.png
173 was stuck in the open doorway for some reason, I then went up and closed the door (picture 1) and reopened it again, he still couldn't budge no matter how much I blinked. I walked away a few rooms and came back and he disappeared, but I found there was an invisible obstacle to the left (picture 2) I'm guessing an unrendered dead body? I managed to walk around it by hugging the right wall and continued.
picture 1:
http://s336.beta.photobucket.com/user/s ... sort=3&o=6
picture 2: Invisible wall in the general center of the pic.
http://i336.photobucket.com/albums/n350 ... -55-90.png
[EXPLETIVE REDACTED]
http://i336.photobucket.com/albums/n350 ... -51-23.png
Another bug I noted at gate A is that 106 does like 7 full 360 degree turns when starts walking after coming out of the ground, then get's set straight and dies (?) a heroic death.
That was terrifying, I ran into 106 in a tunnel and he started chasing me, I had to run 8 rooms away past the MTF and then 173, I eventually lost them all in the giant gas chamber. Kept going, didn't find any dead bodies (but possibly a bugged dead body -- detailed below) found both new duckies (white one was terrifying when it started [REDACTED]). Eventually ran into gate A after about an hour from start.
I caught some bugs, but none gameplay-breaking:
on map seed CRUNCH 079's chamber was clipping into the bathrooms right next door:
http://i336.photobucket.com/albums/n350 ... -23-99.png
173 on top of lockers and shelves in server/locker room(?)
http://i336.photobucket.com/albums/n350 ... -46-65.png
173 was stuck in the open doorway for some reason, I then went up and closed the door (picture 1) and reopened it again, he still couldn't budge no matter how much I blinked. I walked away a few rooms and came back and he disappeared, but I found there was an invisible obstacle to the left (picture 2) I'm guessing an unrendered dead body? I managed to walk around it by hugging the right wall and continued.
picture 1:
http://s336.beta.photobucket.com/user/s ... sort=3&o=6
picture 2: Invisible wall in the general center of the pic.
http://i336.photobucket.com/albums/n350 ... -55-90.png
[EXPLETIVE REDACTED]
http://i336.photobucket.com/albums/n350 ... -51-23.png
Another bug I noted at gate A is that 106 does like 7 full 360 degree turns when starts walking after coming out of the ground, then get's set straight and dies (?) a heroic death.
Re: v0.6.3 Changelog/bugs
#13garbo wrote:-I haven't found any dead body
-173 new poses are sometimes wrong. It killed me with its ass (sometimes it doesn't look to you when makes a new pose)
Edit:
-Same map all the time? (for me it's the same as the map of 0.6.2)
Yeah I had the same thing. 173 would also attack me ass-first. However, after 8 map-seeds I've yet to find a dead body.
Also, the spawn-rate of 106 is still incredibly low. I've only had him spawn ONCE in the maintenance tunnels and even then I had to walk through them twice.
Is this intentional?
Re: v0.6.3 Changelog/bugs
#14SameSerimah wrote: Also, the spawn-rate of 106 is still incredibly low. I've only had him spawn ONCE in the maintenance tunnels and even then I had to walk through them twice.
Is this intentional?
DON'T SHOOT! LET THEM BURN!
Re: v0.6.3 Changelog/bugs
#15Me too, the only time he spawned in my most recent play through was in the maintenance tunnels (intentional) and after I forgot to raise the mag levs (shat my pants like a sir.) But other than that, the SCP 173 poses are phenomenal, just fix the ass neck snap (his ass is flexible!)garbo wrote:SameSerimah wrote: Also, the spawn-rate of 106 is still incredibly low. I've only had him spawn ONCE in the maintenance tunnels and even then I had to walk through them twice.
Is this intentional?
I am officially SCP-426. I am a toaster, and people refer to me in first person. This memetic quality is one of my best traits!
Re: v0.6.3 Changelog/bugs
#16I am excited to get killed by 173's ass cheeks but it never happened to me. ;)garbo wrote: -173 new poses are sometimes wrong. It killed me with its ass (sometimes it doesn't look to you when makes a new pose)
Re: v0.6.3 Changelog/bugs
#17Don't you mean ROCK-HARD ass cheeks?ndi05 wrote:I am excited to get killed by 173's ass cheeks but it never happened to me. ;)garbo wrote: -173 new poses are sometimes wrong. It killed me with its ass (sometimes it doesn't look to you when makes a new pose)
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Re: v0.6.3 Changelog/bugs
#18Edit: sorry, I was wrong, mere coincidence. But the timed doors are going so fast that I only got 3 seconds to go throught the red section. Is it on purpose?
God is perfect -> Nobody is perfect -> I'm nobody --> I'm perfect --> I'm God.
Re: v0.6.3 Changelog/bugs
#19Lockroom doors close after about three seconds, then the alarm warning you of doors closing goes off, I got trapped in there a lot... also, getting stuck in doors is a lot easier.
Re: v0.6.3 Changelog/bugs
#20I actually had quite the opposite, I was attacked by 106 four times in various locations, I would escape the pocket dimension and then he would re-spawn and send me back within 5 minutes.Serimah wrote:garbo wrote: Also, the spawn-rate of 106 is still incredibly low. I've only had him spawn ONCE in the maintenance tunnels and even then I had to walk through them twice.
Is this intentional?