Some 0.7/.1 bugs and stuff

Threads made on bugs from older game versions.
User avatar
garbo
Operative
Posts: 364
Joined: Fri Nov 02, 2012 1:13 pm
Location: Spencer Mansion, under the well, at the SECRET laboratories

Some 0.7/.1 bugs and stuff

Postby garbo » Sun Apr 14, 2013 9:42 am

-hanging/nocliping 106. (It actually scared me a lot, I saw a head following me... xD)
-Rooms repeat a lot. I found the same room (the new room with 3 doors and a cell with a "high voltage" device) like 5 times in a row. It made me get lost and frustrated.
-Rooms that aren't "new-textured" don't fit at all. I think they should be retextured too.
-372 gate is bugged. There's a texture bug if you look at the corner (you can see like white hole)
-049's hand noclip through the walls
-895 is too bright
-106 is too dark
-SCP-173 spawns in unlikey places like in a 079 entrance or in the middle in a 3 way hall
-You can still fall through the floor on a saved game
-Navigator needs to be moved from the notebooks on the shelf
-Buttons from elevators can still disapper
-bugged radios
-unstable levers
-096 can kill you looking at the ground
Last edited by garbo on Sat Apr 20, 2013 3:14 pm, edited 2 times in total.
DON'T SHOOT! LET THEM BURN!

User avatar
Virtus Tenebrae
Guard
Posts: 116
Joined: Mon Jan 28, 2013 5:20 pm
Location: Somewhere with a lot of things on fire...
Contact:

Re: Some 0.7 bugs and stuff

Postby Virtus Tenebrae » Sun Apr 14, 2013 11:38 am

garbo wrote:-Rooms repeat a lot. I found the same room (the new room with 3 doors and a cell with a "high voltage" device) like 5 times in a row. It made me get lost and frustrated.
-Guard in the new intro (the one who's with the scientist) should shoot you or something

Don't forget the duplication of the SCP-714/1025 rooms. I now have chickenpox and the common cold.

Also, maybe the amount of hallways is intentional. I mean, would you really wanna keep these anomalous things close together? No! You distance everything away from the reality-breaking death thing... But for god's sake, can we make them a little different from each other? Maybe make each hallway have like a generated serial number stamped to the wall.

User avatar
garbo
Operative
Posts: 364
Joined: Fri Nov 02, 2012 1:13 pm
Location: Spencer Mansion, under the well, at the SECRET laboratories

Re: Some 0.7 bugs and stuff

Postby garbo » Sun Apr 14, 2013 12:43 pm

Virtus Tenebrae wrote:Also, maybe the amount of hallways is intentional. I mean, would you really wanna keep these anomalous things close together? No! You distance everything away from the reality-breaking death thing... But for god's sake, can we make them a little different from each other? Maybe make each hallway have like a generated serial number stamped to the wall.

There should be different hallways, not always the same one
DON'T SHOOT! LET THEM BURN!

User avatar
Juicy
Senior Staff
Posts: 1456
Joined: Mon Dec 31, 2012 7:47 pm
Location: Spain

Re: Some 0.7 bugs and stuff

Postby Juicy » Sun Apr 14, 2013 12:51 pm

And I think that the new zones should be clearly different (having each one in a different floor would be nice)
Don't put the gas away yet...

User avatar
Virtus Tenebrae
Guard
Posts: 116
Joined: Mon Jan 28, 2013 5:20 pm
Location: Somewhere with a lot of things on fire...
Contact:

Re: Some 0.7 bugs and stuff

Postby Virtus Tenebrae » Sun Apr 14, 2013 12:52 pm

garbo wrote:
Virtus Tenebrae wrote:Also, maybe the amount of hallways is intentional. I mean, would you really wanna keep these anomalous things close together? No! You distance everything away from the reality-breaking death thing... But for god's sake, can we make them a little different from each other? Maybe make each hallway have like a generated serial number stamped to the wall.

There should be different hallways, not always the same one

... but I just said that.

User avatar
garbo
Operative
Posts: 364
Joined: Fri Nov 02, 2012 1:13 pm
Location: Spencer Mansion, under the well, at the SECRET laboratories

Re: Some 0.7 bugs and stuff

Postby garbo » Sun Apr 14, 2013 12:53 pm

Virtus Tenebrae wrote:
garbo wrote:
Virtus Tenebrae wrote:Also, maybe the amount of hallways is intentional. I mean, would you really wanna keep these anomalous things close together? No! You distance everything away from the reality-breaking death thing... But for god's sake, can we make them a little different from each other? Maybe make each hallway have like a generated serial number stamped to the wall.

There should be different hallways, not always the same one

... but I just said that.

ah, I see, it was sarcasm? xD sorry
DON'T SHOOT! LET THEM BURN!

User avatar
Juicy
Senior Staff
Posts: 1456
Joined: Mon Dec 31, 2012 7:47 pm
Location: Spain

Re: Some 0.7 bugs and stuff

Postby Juicy » Sun Apr 14, 2013 1:13 pm

Oh, and

Service Temporarily Unavailable

The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later.

Additionally, a 503 Service Temporarily Unavailable error was encountered while trying to use an ErrorDocument to handle the request.
Don't put the gas away yet...

User avatar
garbo
Operative
Posts: 364
Joined: Fri Nov 02, 2012 1:13 pm
Location: Spencer Mansion, under the well, at the SECRET laboratories

Re: Some 0.7 bugs and stuff

Postby garbo » Sun Apr 14, 2013 1:25 pm

Juicy wrote:Oh, and

Service Temporarily Unavailable

The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later.

Additionally, a 503 Service Temporarily Unavailable error was encountered while trying to use an ErrorDocument to handle the request.


Yes, why does this happen?
DON'T SHOOT! LET THEM BURN!

User avatar
Juicy
Senior Staff
Posts: 1456
Joined: Mon Dec 31, 2012 7:47 pm
Location: Spain

Re: Some 0.7 bugs and stuff

Postby Juicy » Sun Apr 14, 2013 2:07 pm

garbo wrote:
Yes, why does this happen?


Because the server is messed up

Another bug: the levers (in the electical room) are a bit buggy too, when you try to use one it will start to move very fast

And another; an image is worth a thousand words

Spoiler
Image
Don't put the gas away yet...

User avatar
The Radical Larry
MTF
Posts: 913
Joined: Thu Dec 27, 2012 9:54 pm
Location: In my Containment Cell *Sighs* Dammit

Re: Some 0.7 bugs and stuff

Postby The Radical Larry » Sun Apr 14, 2013 4:07 pm

-SCP-173 spawns in unlikey places like in a 079 entrance or in the middle in a 3 way hall
-You can still fall through the floor on a saved game
-Navigator needs to be moved from the notebooks on the shelf
-Buttons from elevators can still disapper
Already report:
-bugged radios
-repeated rooms
-372 gate is bugged. There's a texture bug if you look at the corner (you can see like white hole)
-049's hand noclip through the walls
-895 is too bright
-106 is too dark
-unstable levers
Don't call it a comeback, I never left
Youtube channel: https://www.youtube.com/channel/UCsE8eN ... DnN6kvweew


Return to “Old Threads”

Who is online

Users browsing this forum: No registered users and 1 guest