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Some 0.7/.1 bugs and stuff

Posted: Sun Apr 14, 2013 9:42 am
by garbo
-hanging/nocliping 106. (It actually scared me a lot, I saw a head following me... xD)
-Rooms repeat a lot. I found the same room (the new room with 3 doors and a cell with a "high voltage" device) like 5 times in a row. It made me get lost and frustrated.
-Rooms that aren't "new-textured" don't fit at all. I think they should be retextured too.
-372 gate is bugged. There's a texture bug if you look at the corner (you can see like white hole)
-049's hand noclip through the walls
-895 is too bright
-106 is too dark
-SCP-173 spawns in unlikey places like in a 079 entrance or in the middle in a 3 way hall
-You can still fall through the floor on a saved game
-Navigator needs to be moved from the notebooks on the shelf
-Buttons from elevators can still disapper
-bugged radios
-unstable levers
-096 can kill you looking at the ground

Re: Some 0.7 bugs and stuff

Posted: Sun Apr 14, 2013 11:38 am
by Virtus Tenebrae
garbo wrote:-Rooms repeat a lot. I found the same room (the new room with 3 doors and a cell with a "high voltage" device) like 5 times in a row. It made me get lost and frustrated.
-Guard in the new intro (the one who's with the scientist) should shoot you or something
Don't forget the duplication of the SCP-714/1025 rooms. I now have chickenpox and the common cold.

Also, maybe the amount of hallways is intentional. I mean, would you really wanna keep these anomalous things close together? No! You distance everything away from the reality-breaking death thing... But for god's sake, can we make them a little different from each other? Maybe make each hallway have like a generated serial number stamped to the wall.

Re: Some 0.7 bugs and stuff

Posted: Sun Apr 14, 2013 12:43 pm
by garbo
Virtus Tenebrae wrote: Also, maybe the amount of hallways is intentional. I mean, would you really wanna keep these anomalous things close together? No! You distance everything away from the reality-breaking death thing... But for god's sake, can we make them a little different from each other? Maybe make each hallway have like a generated serial number stamped to the wall.
There should be different hallways, not always the same one

Re: Some 0.7 bugs and stuff

Posted: Sun Apr 14, 2013 12:52 pm
by Virtus Tenebrae
garbo wrote:
Virtus Tenebrae wrote: Also, maybe the amount of hallways is intentional. I mean, would you really wanna keep these anomalous things close together? No! You distance everything away from the reality-breaking death thing... But for god's sake, can we make them a little different from each other? Maybe make each hallway have like a generated serial number stamped to the wall.
There should be different hallways, not always the same one
... but I just said that.

Re: Some 0.7 bugs and stuff

Posted: Sun Apr 14, 2013 12:53 pm
by garbo
Virtus Tenebrae wrote:
garbo wrote:
Virtus Tenebrae wrote: Also, maybe the amount of hallways is intentional. I mean, would you really wanna keep these anomalous things close together? No! You distance everything away from the reality-breaking death thing... But for god's sake, can we make them a little different from each other? Maybe make each hallway have like a generated serial number stamped to the wall.
There should be different hallways, not always the same one
... but I just said that.
ah, I see, it was sarcasm? xD sorry

Re: Some 0.7 bugs and stuff

Posted: Sun Apr 14, 2013 1:25 pm
by garbo
Juicy wrote:Oh, and

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Yes, why does this happen?

Re: Some 0.7 bugs and stuff

Posted: Sun Apr 14, 2013 4:07 pm
by The Radical Larry
-SCP-173 spawns in unlikey places like in a 079 entrance or in the middle in a 3 way hall
-You can still fall through the floor on a saved game
-Navigator needs to be moved from the notebooks on the shelf
-Buttons from elevators can still disapper
Already report:
-bugged radios
-repeated rooms
-372 gate is bugged. There's a texture bug if you look at the corner (you can see like white hole)
-049's hand noclip through the walls
-895 is too bright
-106 is too dark
-unstable levers

Re: Some 0.7 bugs and stuff

Posted: Tue Apr 16, 2013 7:02 pm
by Dr.Moore
im having a massive problem, i cant even play the game! i start a new game and it starts fucking up, so bad infact that the game exploded

Re: Some 0.7 bugs and stuff

Posted: Thu Apr 18, 2013 6:07 am
by Virtus Tenebrae
How about SCP-008's room. I'm not sure if it's just me, but I have no bloody idea how to enter the containment area and actually get infected. Also, I can grab a HazMat suit through the wall in the monitoring room.

Re: Some 0.7 bugs and stuff

Posted: Thu Apr 18, 2013 4:47 pm
by Lusor1111
Entering 106's chamber gives me a memory access violation bug.