[0.8.1] I need a keycard to open a lamp?

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Juicy
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[0.8.1] I need a keycard to open a lamp?

Postby Juicy » Wed Oct 02, 2013 7:26 pm

Some lamps in the last zone will display a "keycard needed" message if you click on them O.o

It happened to me and I saw it on a few lets play videos; http://youtu.be/9QLNc9q-TMY min 03:13
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Re: [0.8.1] I need a keycard to open a lamp?

Postby Nightmare Tank » Wed Oct 02, 2013 7:36 pm

I noticed this before running through a lockroom yesterday. When I pressed the button to activate the doors, I got a message saying "You need a keycard to open this door."

It wasn't until I moved forward towards the wall that I could open the lockroom doors and proceed normally...
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Re: [0.8.1] I need a keycard to open a lamp?

Postby Theimperfectbeing » Wed Oct 02, 2013 9:39 pm

This never happened to me in the offices or lockrooms, but it does this randomly when I am in the Pocket Dimension. Weird.
EDIT: Now this happens to me with the lamps as well. :?
Last edited by Theimperfectbeing on Thu Oct 03, 2013 12:04 am, edited 1 time in total.
eric

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Serimah
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Re: [0.8.1] I need a keycard to open a lamp?

Postby Serimah » Wed Oct 02, 2013 11:49 pm

Maybe that strange lamp simply contains SCP-1703? :D

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Re: [0.8.1] I need a keycard to open a lamp?

Postby guysensei1 » Thu Oct 03, 2013 12:01 am

I just saw Markiplier play the game and he got this too. What happens when you open the lamp with an omni or level 5?

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Re: [0.8.1] I need a keycard to open a lamp?

Postby Theimperfectbeing » Thu Oct 03, 2013 12:06 am

guysensei1 wrote:I just saw Markiplier play the game and he got this too. What happens when you open the lamp with an omni or level 5?

I tried to open it, and it just said "You inserted the keycard into the slot" (or something like that.) and then nothing else happened.
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Re: [0.8.1] I need a keycard to open a lamp?

Postby I'mNotBlappy » Sat Oct 05, 2013 1:02 pm

Theimperfectbeing wrote:
guysensei1 wrote:I just saw Markiplier play the game and he got this too. What happens when you open the lamp with an omni or level 5?

I tried to open it, and it just said "You inserted the keycard into the slot" (or something like that.) and then nothing else happened.

It will open or close the Checkpoint Room doors.
The hidden keycard slot on the lamp only opens or closes the Checkpoint Room doors that separates the Heavy Containment Zone and the Entrance Zone.
Level 5 Keycard or Keycard Omni is required to open the doors.
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TylerTheFighter24
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Re: [0.8.1] I need a keycard to open a lamp?

Postby TylerTheFighter24 » Sat Jan 04, 2014 1:01 pm

I'mNotBlappy wrote:
Theimperfectbeing wrote:
guysensei1 wrote:I just saw Markiplier play the game and he got this too. What happens when you open the lamp with an omni or level 5?

I tried to open it, and it just said "You inserted the keycard into the slot" (or something like that.) and then nothing else happened.

It will open or close the Checkpoint Room doors.
The hidden keycard slot on the lamp only opens or closes the Checkpoint Room doors that separates the Heavy Containment Zone and the Entrance Zone.
Level 5 Keycard or Keycard Omni is required to open the doors.
Secret ending time :096: (Just kidding)
Edit: I have encounterd this a few times, it keeps bugging me, but I do know what it does, as it is mentioned above my comment somewhere.
Last edited by TylerTheFighter24 on Sun Jun 29, 2014 6:29 pm, edited 1 time in total.
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Re: [0.8.1] I need a keycard to open a lamp?

Postby CLgaming » Sat Jan 04, 2014 7:51 pm

thissuspiciousguy wrote:
Theassholenobodylikes wrote:It will open or close the Checkpoint Room doors.
The hidden keycard slot on the lamp only opens or closes the Checkpoint Room doors that separates the Heavy Containment Zone and the Entrance Zone.
Level 5 Keycard or Keycard Omni is required to open the doors.
Secret ending time :096: (Just kidding)

Replying to yourself... good idea
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