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Re: [0.8.1] I need a keycard to open a lamp?

Posted: Wed Oct 02, 2013 7:36 pm
by Nightmare Tank
I noticed this before running through a lockroom yesterday. When I pressed the button to activate the doors, I got a message saying "You need a keycard to open this door."

It wasn't until I moved forward towards the wall that I could open the lockroom doors and proceed normally...

Re: [0.8.1] I need a keycard to open a lamp?

Posted: Wed Oct 02, 2013 9:39 pm
by Theimperfectbeing
This never happened to me in the offices or lockrooms, but it does this randomly when I am in the Pocket Dimension. Weird.
EDIT: Now this happens to me with the lamps as well. :?

Re: [0.8.1] I need a keycard to open a lamp?

Posted: Wed Oct 02, 2013 11:49 pm
by Serimah
Maybe that strange lamp simply contains SCP-1703? :D

Re: [0.8.1] I need a keycard to open a lamp?

Posted: Thu Oct 03, 2013 12:01 am
by guysensei1
I just saw Markiplier play the game and he got this too. What happens when you open the lamp with an omni or level 5?

Re: [0.8.1] I need a keycard to open a lamp?

Posted: Thu Oct 03, 2013 12:06 am
by Theimperfectbeing
guysensei1 wrote:I just saw Markiplier play the game and he got this too. What happens when you open the lamp with an omni or level 5?
I tried to open it, and it just said "You inserted the keycard into the slot" (or something like that.) and then nothing else happened.

Re: [0.8.1] I need a keycard to open a lamp?

Posted: Sat Oct 05, 2013 1:02 pm
by I'mNotBlappy
Theimperfectbeing wrote:
guysensei1 wrote:I just saw Markiplier play the game and he got this too. What happens when you open the lamp with an omni or level 5?
I tried to open it, and it just said "You inserted the keycard into the slot" (or something like that.) and then nothing else happened.
It will open or close the Checkpoint Room doors.
The hidden keycard slot on the lamp only opens or closes the Checkpoint Room doors that separates the Heavy Containment Zone and the Entrance Zone.
Level 5 Keycard or Keycard Omni is required to open the doors.

Re: [0.8.1] I need a keycard to open a lamp?

Posted: Sat Jan 04, 2014 1:01 pm
by TylerTheFighter24
I'mNotBlappy wrote:
Theimperfectbeing wrote:
guysensei1 wrote:I just saw Markiplier play the game and he got this too. What happens when you open the lamp with an omni or level 5?
I tried to open it, and it just said "You inserted the keycard into the slot" (or something like that.) and then nothing else happened.
It will open or close the Checkpoint Room doors.
The hidden keycard slot on the lamp only opens or closes the Checkpoint Room doors that separates the Heavy Containment Zone and the Entrance Zone.
Level 5 Keycard or Keycard Omni is required to open the doors.
Secret ending time :096: (Just kidding)
Edit: I have encounterd this a few times, it keeps bugging me, but I do know what it does, as it is mentioned above my comment somewhere.

Re: [0.8.1] I need a keycard to open a lamp?

Posted: Sat Jan 04, 2014 7:51 pm
by CLgaming
thissuspiciousguy wrote:
Theassholenobodylikes wrote: It will open or close the Checkpoint Room doors.
The hidden keycard slot on the lamp only opens or closes the Checkpoint Room doors that separates the Heavy Containment Zone and the Entrance Zone.
Level 5 Keycard or Keycard Omni is required to open the doors.
Secret ending time :096: (Just kidding)
Replying to yourself... good idea